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Searched
refs:CompositingState
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/rendering/
RenderLayerCompositor.h
226
void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct
CompositingState
&, bool& layersChanged);
229
void rebuildCompositingLayerTree(RenderLayer* layer, const struct
CompositingState
&, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer);
RenderLayerCompositor.cpp
76
struct
CompositingState
{
77
CompositingState
(RenderLayer* compAncestor)
301
CompositingState
compState(updateRoot);
322
CompositingState
compState(updateRoot);
694
void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, OverlapMap* overlapMap, struct
CompositingState
&
compositingState
, bool& layersChanged)
708
bool mustOverlapCompositedLayers =
compositingState
.m_subtreeIsCompositing;
721
if (
compositingState
.m_subtreeIsCompositing || !
compositingState
.m_compositingBounds.contains(absBounds))
730
CompositingState
childState(compositingState.m_compositingAncestor)
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