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    Searched refs:CompositingState (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/rendering/
RenderLayerCompositor.h 226 void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged);
229 void rebuildCompositingLayerTree(RenderLayer* layer, const struct CompositingState&, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer);
RenderLayerCompositor.cpp 76 struct CompositingState {
77 CompositingState(RenderLayer* compAncestor)
301 CompositingState compState(updateRoot);
322 CompositingState compState(updateRoot);
694 void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, OverlapMap* overlapMap, struct CompositingState& compositingState, bool& layersChanged)
708 bool mustOverlapCompositedLayers = compositingState.m_subtreeIsCompositing;
721 if (compositingState.m_subtreeIsCompositing || !compositingState.m_compositingBounds.contains(absBounds))
730 CompositingState childState(compositingState.m_compositingAncestor)
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