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    Searched refs:EFCD_ROTATE_FRAME (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/system/camera/
EmulatedFakeCameraDevice.h 28 /* This is used for debugging format / conversion issues. If EFCD_ROTATE_FRAME is
30 * EFCD_ROTATE_FRAME is set to a non-zero value, the frame content will "rotate"
35 #define EFCD_ROTATE_FRAME 0
114 #if EFCD_ROTATE_FRAME
118 #endif // EFCD_ROTATE_FRAME
175 #if EFCD_ROTATE_FRAME
192 #endif // EFCD_ROTATE_FRAME
EmulatedFakeCameraDevice.cpp 41 #if EFCD_ROTATE_FRAME
45 #endif // EFCD_ROTATE_FRAME
208 #if EFCD_ROTATE_FRAME
225 #endif // EFCD_ROTATE_FRAME
334 #if EFCD_ROTATE_FRAME
428 #endif // EFCD_ROTATE_FRAME

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