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    Searched refs:EYE (Results 1 - 3 of 3) sorted by null

  /frameworks/native/opengl/libagl/
vertex.cpp 112 // compute eye coordinates
114 &c->transforms.modelview.transform, &v->eye, &v->obj);
115 v->flags |= vertex_t::EYE;
124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
context.h 113 EYE = 0x0040,
136 vec4_t eye; member in union:android::gl::vertex_t::__anon17325
289 vec4_t position; // position in eye space
array.cpp 1039 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT;
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