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    Searched refs:FL_NOTARGET (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 156 #define FL_NOTARGET 128
host_cmd.cpp 149 sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_NOTARGET;
150 if (!((int)sv_player->u.v.flags & FL_NOTARGET) )
982 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET);
1002 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET);
    [all...]
pr_cmds.cpp 720 if ((int)ent->u.v.flags & FL_NOTARGET)
    [all...]
  /gdk/samples/quake/jni/
server.h 156 #define FL_NOTARGET 128
host_cmd.cpp 149 sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_NOTARGET;
150 if (!((int)sv_player->u.v.flags & FL_NOTARGET) )
982 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET);
1002 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET);
    [all...]
pr_cmds.cpp 720 if ((int)ent->u.v.flags & FL_NOTARGET)
    [all...]
  /external/quake/quake/src/QW/server/
server.h 289 #define FL_NOTARGET 128
pr_cmds.c 597 if ((int)ent->v.flags & FL_NOTARGET)

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