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    Searched refs:FL_WATERJUMP (Results 1 - 9 of 9) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 160 #define FL_WATERJUMP 2048 // player jumping out of water
sv_user.cpp 312 sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP;
414 if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
sv_phys.cpp 990 if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
1089 if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags & FL_WATERJUMP) )
    [all...]
pr_cmds.cpp     [all...]
  /gdk/samples/quake/jni/
server.h 160 #define FL_WATERJUMP 2048 // player jumping out of water
sv_user.cpp 312 sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP;
414 if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
sv_phys.cpp 990 if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
1089 if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags & FL_WATERJUMP) )
    [all...]
pr_cmds.cpp     [all...]
  /external/quake/quake/src/QW/server/
server.h 293 #define FL_WATERJUMP 2048 // player jumping out of water

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