/external/mesa3d/src/glsl/ |
builtin_types.h | 43 glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"), 44 glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"), 45 glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"), 46 glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"), 222 GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), 226 GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), 236 GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"), 240 GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"), 244 GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"), 248 GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube") [all...] |
ir_div_to_mul_rcp.cpp | 65 if (ir->operands[1]->type->base_type != GLSL_TYPE_INT && 89 if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) 100 if (ir->operands[0]->type->base_type == GLSL_TYPE_INT)
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ir_constant_expression.cpp | 109 case GLSL_TYPE_INT: 135 assert(op[0]->type->base_type == GLSL_TYPE_INT); 207 case GLSL_TYPE_INT: 241 case GLSL_TYPE_INT: 259 case GLSL_TYPE_INT: 279 case GLSL_TYPE_INT: 299 case GLSL_TYPE_INT: 384 case GLSL_TYPE_INT: 406 case GLSL_TYPE_INT: 428 case GLSL_TYPE_INT [all...] |
ir_to_llvm.cpp | 133 case GLSL_TYPE_INT: 472 case GLSL_TYPE_INT: 540 case GLSL_TYPE_INT: 552 case GLSL_TYPE_INT: 569 case GLSL_TYPE_INT: 603 case GLSL_TYPE_INT: 615 case GLSL_TYPE_INT: 643 case GLSL_TYPE_INT: 656 case GLSL_TYPE_INT: 669 case GLSL_TYPE_INT [all...] |
glsl_types.h | 48 GLSL_TYPE_INT, 76 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 269 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
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ir.cpp | 501 case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; 563 case GLSL_TYPE_INT: 620 case GLSL_TYPE_INT: 661 case GLSL_TYPE_INT: return this->value.i[i] != 0; 678 case GLSL_TYPE_INT: return (float) this->value.i[i]; 695 case GLSL_TYPE_INT: return this->value.i[i]; 712 case GLSL_TYPE_INT: return this->value.i[i]; 813 case GLSL_TYPE_INT: 846 case GLSL_TYPE_INT: 883 case GLSL_TYPE_INT [all...] |
glsl_types.cpp | 221 case GLSL_TYPE_INT: 293 case GLSL_TYPE_INT: 477 case GLSL_TYPE_INT:
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ir_function.cpp | 37 case GLSL_TYPE_INT:
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lower_vec_index_to_swizzle.cpp | 72 assert(deref->array_index->type->base_type == GLSL_TYPE_INT);
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lower_instructions.cpp | 153 if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) 164 if (ir->operands[0]->type->base_type == GLSL_TYPE_INT)
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lower_vec_index_to_cond_assign.cpp | 87 assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT); 172 assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
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ir_validate.cpp | 237 assert(ir->type->base_type == GLSL_TYPE_INT); 240 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); 252 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); 257 assert(ir->type->base_type == GLSL_TYPE_INT);
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lower_vector.cpp | 169 case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break;
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ast_function.cpp | 251 case GLSL_TYPE_INT: 264 case GLSL_TYPE_INT: 275 case GLSL_TYPE_INT: 544 case GLSL_TYPE_INT: [all...] |
ir_print_visitor.cpp | 336 case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
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opt_constant_propagation.cpp | 183 case GLSL_TYPE_INT:
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ir_clone.cpp | 325 case GLSL_TYPE_INT:
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ast_to_hir.cpp | 136 case GLSL_TYPE_INT: 192 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. 772 case GLSL_TYPE_INT: [all...] |
ir_reader.cpp | 892 case GLSL_TYPE_INT: { [all...] |