OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:GLStateType
(Results
1 - 24
of
24
) sorted by null
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java
36
array = new GLIntegerProperty(
GLStateType
.ARRAY_BUFFER_BINDING, 0);
37
eArray = new GLIntegerProperty(
GLStateType
.ELEMENT_ARRAY_BUFFER_BINDING, 0);
40
GLStateType
.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_PER_INDEX, 0);
41
IGLProperty vArray8 = new GLListProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS,
45
GLStateType
.BUFFER_BINDINGS,
54
enabled = new GLBooleanProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_ENABLED, false);
55
size = new GLIntegerProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_SIZE, 4);
56
stride = new GLIntegerProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_STRIDE, 0);
57
type = new GLEnumProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_TYPE, GLEnum.GL_FLOAT);
58
normalized = new GLBooleanProperty(
GLStateType
.VERTEX_ATTRIB_ARRAY_NORMALIZED, false)
[
all
...]
GLAbstractAtomicProperty.java
24
private final
GLStateType
mType;
27
public GLAbstractAtomicProperty(
GLStateType
type) {
32
public
GLStateType
getType() {
GLCompositeProperty.java
27
private final
GLStateType
mType;
28
private final Map<
GLStateType
, IGLProperty> mPropertiesMap;
32
public GLCompositeProperty(
GLStateType
type, IGLProperty... iglProperties) {
34
mPropertiesMap = new EnumMap<
GLStateType
, IGLProperty>(
GLStateType
.class);
46
public IGLProperty getProperty(
GLStateType
name) {
85
public
GLStateType
getType() {
IGLProperty.java
25
GLStateType
getType();
GLIntegerProperty.java
27
public GLIntegerProperty(
GLStateType
name, Integer defaultValue, DisplayRadix radix) {
34
public GLIntegerProperty(
GLStateType
name, Integer defaultValue) {
GLBooleanProperty.java
24
public GLBooleanProperty(
GLStateType
name, Boolean defaultValue) {
GLListProperty.java
27
private final
GLStateType
mType;
36
public GLListProperty(
GLStateType
type, IGLProperty template, int size) {
49
private GLListProperty(
GLStateType
type, List<IGLProperty> props) {
126
public
GLStateType
getType() {
GLSparseArrayProperty.java
25
private final
GLStateType
mType;
30
public GLSparseArrayProperty(
GLStateType
type, IGLProperty defaultValue) {
36
private GLSparseArrayProperty(
GLStateType
type, IGLProperty defaultValue,
78
public
GLStateType
getType() {
GLStringProperty.java
23
public GLStringProperty(
GLStateType
type, String defaultValue) {
GLEnumProperty.java
26
public GLEnumProperty(
GLStateType
name, GLEnum defaultValue) {
GLFloatProperty.java
24
public GLFloatProperty(
GLStateType
name, Float defaultValue) {
GLObjectProperty.java
29
public GLObjectProperty(
GLStateType
type, Object defaultValue) {
GLStateType.java
20
public enum
GLStateType
{
164
GLStateType
(String description) {
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
CurrentVboPropertyAccessor.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
31
private final
GLStateType
mVboProperty;
33
public CurrentVboPropertyAccessor(int contextId, GLEnum target,
GLStateType
vboProperty) {
37
GLStateType
vboType;
39
vboType =
GLStateType
.ARRAY_BUFFER_BINDING;
41
vboType =
GLStateType
.ELEMENT_ARRAY_BUFFER_BINDING;
45
GLStateType
.VERTEX_ARRAY_DATA,
46
GLStateType
.BUFFER_BINDINGS,
61
GLStateType
.VERTEX_ARRAY_DATA,
62
GLStateType
.VBO
[
all
...]
CurrentProgramPropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
25
private final
GLStateType
mStateCategory;
27
private final
GLStateType
mStateType;
30
public CurrentProgramPropertyAccessor(int contextid,
GLStateType
stateCategory,
31
int location,
GLStateType
stateType) {
38
GLStateType
.PROGRAM_STATE,
39
GLStateType
.CURRENT_PROGRAM);
54
GLStateType
.PROGRAM_STATE,
55
GLStateType
.PROGRAMS,
StateTransformFactory.java
23
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
195
GLStateType
.VERTEX_ARRAY_DATA,
196
GLStateType
.VERTEX_ATTRIB_ARRAY,
198
GLStateType
.VERTEX_ATTRIB_ARRAY_SIZE),
202
GLStateType
.VERTEX_ARRAY_DATA,
203
GLStateType
.VERTEX_ATTRIB_ARRAY,
205
GLStateType
.VERTEX_ATTRIB_ARRAY_TYPE),
209
GLStateType
.VERTEX_ARRAY_DATA,
210
GLStateType
.VERTEX_ATTRIB_ARRAY,
212
GLStateType
.VERTEX_ATTRIB_ARRAY_NORMALIZED)
[
all
...]
TexturePropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
26
* texture unit ({@link
GLStateType
#ACTIVE_TEXTURE_UNIT}), and then identifying the texture
31
private final
GLStateType
mTargetUnitType;
32
private final
GLStateType
mTextureType;
35
public TexturePropertyAccessor(int contextId,
GLStateType
textureUnitTarget,
36
GLStateType
textureTargetName) {
56
GLStateType
.TEXTURE_STATE,
57
GLStateType
.TEXTURES,
TextureUnitPropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
26
* {@link
GLStateType
#ACTIVE_TEXTURE_UNIT} property.
31
private final
GLStateType
mTargetType;
33
public TextureUnitPropertyAccessor(int contextId,
GLStateType
targetPropertyType) {
38
GLStateType
.TEXTURE_STATE,
39
GLStateType
.ACTIVE_TEXTURE_UNIT);
53
GLStateType
.TEXTURE_STATE,
54
GLStateType
.TEXTURE_UNITS,
GLPropertyAccessor.java
22
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
61
* accessors are either Integers or {@link
GLStateType
} objects. Integers
63
* {@link GLSparseArrayProperty}, and the
GLStateType
enum objects are
70
if (accessor instanceof
GLStateType
) {
71
extractors.add(new GLNamePropertyExtractor((
GLStateType
) accessor));
89
private final
GLStateType
mType;
91
public GLNamePropertyExtractor(
GLStateType
type) {
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderSourceDetailsProvider.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
70
* Get the {@link
GLStateType
#SHADER_SOURCE} property given a node in
73
* @return The {@link
GLStateType
#SHADER_SOURCE} property if a unique instance
79
if (state.getType() ==
GLStateType
.SHADER_SOURCE) {
84
if (state.getType() !=
GLStateType
.PER_SHADER_STATE) {
90
if (state != null && state.getType() ==
GLStateType
.PER_SHADER_STATE) {
92
return ((GLCompositeProperty) state).getProperty(
GLStateType
.SHADER_SOURCE);
TextureImageDetailsProvider.java
20
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
83
* Get the {@link
GLStateType
#TEXTURE_IMAGE} property given a node in
86
* @return The {@link
GLStateType
#TEXTURE_IMAGE} property if a unique instance
92
if (state.getType() ==
GLStateType
.TEXTURE_IMAGE) {
97
if (state.getType() !=
GLStateType
.PER_TEXTURE_STATE) {
103
if (state != null && state.getType() ==
GLStateType
.PER_TEXTURE_STATE) {
105
return ((GLCompositeProperty) state).getProperty(
GLStateType
.TEXTURE_IMAGE);
ShaderUniformDetailsProvider.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
63
IGLProperty nameProperty = uniformProperty.getProperty(
GLStateType
.UNIFORM_NAME);
64
IGLProperty typeProperty = uniformProperty.getProperty(
GLStateType
.UNIFORM_TYPE);
65
IGLProperty valueProperty = uniformProperty.getProperty(
GLStateType
.UNIFORM_VALUE);
153
* Get the {@link
GLStateType
#PER_UNIFORM_STATE} property given a node in
157
if (state.getType() ==
GLStateType
.PER_UNIFORM_STATE) {
162
if (state != null && state.getType() ==
GLStateType
.PER_UNIFORM_STATE) {
VboDetailProvider.java
22
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
137
IGLProperty sizeProperty = vboProperty.getProperty(
GLStateType
.BUFFER_SIZE);
140
IGLProperty usageProperty = vboProperty.getProperty(
GLStateType
.BUFFER_USAGE);
143
IGLProperty typeProperty = vboProperty.getProperty(
GLStateType
.BUFFER_TYPE);
146
IGLProperty dataProperty = vboProperty.getProperty(
GLStateType
.BUFFER_DATA);
174
* Get the {@link
GLStateType
#VBO_COMPOSITE} property given a node in
178
if (state.getType() ==
GLStateType
.VBO_COMPOSITE) {
183
if (state != null && state.getType() ==
GLStateType
.VBO_COMPOSITE) {
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
StateLabelProvider.java
21
import com.android.ide.eclipse.gltrace.state.
GLStateType
;
64
if (element.getType() ==
GLStateType
.GL_STATE_ES1) {
66
} else if (element.getType() ==
GLStateType
.GL_STATE_ES2) {
Completed in 104 milliseconds