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    Searched refs:GLStateType (Results 1 - 24 of 24) sorted by null

  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 36 array = new GLIntegerProperty(GLStateType.ARRAY_BUFFER_BINDING, 0);
37 eArray = new GLIntegerProperty(GLStateType.ELEMENT_ARRAY_BUFFER_BINDING, 0);
40 GLStateType.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_PER_INDEX, 0);
41 IGLProperty vArray8 = new GLListProperty(GLStateType.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS,
45 GLStateType.BUFFER_BINDINGS,
54 enabled = new GLBooleanProperty(GLStateType.VERTEX_ATTRIB_ARRAY_ENABLED, false);
55 size = new GLIntegerProperty(GLStateType.VERTEX_ATTRIB_ARRAY_SIZE, 4);
56 stride = new GLIntegerProperty(GLStateType.VERTEX_ATTRIB_ARRAY_STRIDE, 0);
57 type = new GLEnumProperty(GLStateType.VERTEX_ATTRIB_ARRAY_TYPE, GLEnum.GL_FLOAT);
58 normalized = new GLBooleanProperty(GLStateType.VERTEX_ATTRIB_ARRAY_NORMALIZED, false)
    [all...]
GLAbstractAtomicProperty.java 24 private final GLStateType mType;
27 public GLAbstractAtomicProperty(GLStateType type) {
32 public GLStateType getType() {
GLCompositeProperty.java 27 private final GLStateType mType;
28 private final Map<GLStateType, IGLProperty> mPropertiesMap;
32 public GLCompositeProperty(GLStateType type, IGLProperty... iglProperties) {
34 mPropertiesMap = new EnumMap<GLStateType, IGLProperty>(GLStateType.class);
46 public IGLProperty getProperty(GLStateType name) {
85 public GLStateType getType() {
IGLProperty.java 25 GLStateType getType();
GLIntegerProperty.java 27 public GLIntegerProperty(GLStateType name, Integer defaultValue, DisplayRadix radix) {
34 public GLIntegerProperty(GLStateType name, Integer defaultValue) {
GLBooleanProperty.java 24 public GLBooleanProperty(GLStateType name, Boolean defaultValue) {
GLListProperty.java 27 private final GLStateType mType;
36 public GLListProperty(GLStateType type, IGLProperty template, int size) {
49 private GLListProperty(GLStateType type, List<IGLProperty> props) {
126 public GLStateType getType() {
GLSparseArrayProperty.java 25 private final GLStateType mType;
30 public GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue) {
36 private GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue,
78 public GLStateType getType() {
GLStringProperty.java 23 public GLStringProperty(GLStateType type, String defaultValue) {
GLEnumProperty.java 26 public GLEnumProperty(GLStateType name, GLEnum defaultValue) {
GLFloatProperty.java 24 public GLFloatProperty(GLStateType name, Float defaultValue) {
GLObjectProperty.java 29 public GLObjectProperty(GLStateType type, Object defaultValue) {
GLStateType.java 20 public enum GLStateType {
164 GLStateType(String description) {
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
CurrentVboPropertyAccessor.java 21 import com.android.ide.eclipse.gltrace.state.GLStateType;
31 private final GLStateType mVboProperty;
33 public CurrentVboPropertyAccessor(int contextId, GLEnum target, GLStateType vboProperty) {
37 GLStateType vboType;
39 vboType = GLStateType.ARRAY_BUFFER_BINDING;
41 vboType = GLStateType.ELEMENT_ARRAY_BUFFER_BINDING;
45 GLStateType.VERTEX_ARRAY_DATA,
46 GLStateType.BUFFER_BINDINGS,
61 GLStateType.VERTEX_ARRAY_DATA,
62 GLStateType.VBO
    [all...]
CurrentProgramPropertyAccessor.java 20 import com.android.ide.eclipse.gltrace.state.GLStateType;
25 private final GLStateType mStateCategory;
27 private final GLStateType mStateType;
30 public CurrentProgramPropertyAccessor(int contextid, GLStateType stateCategory,
31 int location, GLStateType stateType) {
38 GLStateType.PROGRAM_STATE,
39 GLStateType.CURRENT_PROGRAM);
54 GLStateType.PROGRAM_STATE,
55 GLStateType.PROGRAMS,
StateTransformFactory.java 23 import com.android.ide.eclipse.gltrace.state.GLStateType;
195 GLStateType.VERTEX_ARRAY_DATA,
196 GLStateType.VERTEX_ATTRIB_ARRAY,
198 GLStateType.VERTEX_ATTRIB_ARRAY_SIZE),
202 GLStateType.VERTEX_ARRAY_DATA,
203 GLStateType.VERTEX_ATTRIB_ARRAY,
205 GLStateType.VERTEX_ATTRIB_ARRAY_TYPE),
209 GLStateType.VERTEX_ARRAY_DATA,
210 GLStateType.VERTEX_ATTRIB_ARRAY,
212 GLStateType.VERTEX_ATTRIB_ARRAY_NORMALIZED)
    [all...]
TexturePropertyAccessor.java 20 import com.android.ide.eclipse.gltrace.state.GLStateType;
26 * texture unit ({@link GLStateType#ACTIVE_TEXTURE_UNIT}), and then identifying the texture
31 private final GLStateType mTargetUnitType;
32 private final GLStateType mTextureType;
35 public TexturePropertyAccessor(int contextId, GLStateType textureUnitTarget,
36 GLStateType textureTargetName) {
56 GLStateType.TEXTURE_STATE,
57 GLStateType.TEXTURES,
TextureUnitPropertyAccessor.java 20 import com.android.ide.eclipse.gltrace.state.GLStateType;
26 * {@link GLStateType#ACTIVE_TEXTURE_UNIT} property.
31 private final GLStateType mTargetType;
33 public TextureUnitPropertyAccessor(int contextId, GLStateType targetPropertyType) {
38 GLStateType.TEXTURE_STATE,
39 GLStateType.ACTIVE_TEXTURE_UNIT);
53 GLStateType.TEXTURE_STATE,
54 GLStateType.TEXTURE_UNITS,
GLPropertyAccessor.java 22 import com.android.ide.eclipse.gltrace.state.GLStateType;
61 * accessors are either Integers or {@link GLStateType} objects. Integers
63 * {@link GLSparseArrayProperty}, and the GLStateType enum objects are
70 if (accessor instanceof GLStateType) {
71 extractors.add(new GLNamePropertyExtractor((GLStateType) accessor));
89 private final GLStateType mType;
91 public GLNamePropertyExtractor(GLStateType type) {
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderSourceDetailsProvider.java 20 import com.android.ide.eclipse.gltrace.state.GLStateType;
70 * Get the {@link GLStateType#SHADER_SOURCE} property given a node in
73 * @return The {@link GLStateType#SHADER_SOURCE} property if a unique instance
79 if (state.getType() == GLStateType.SHADER_SOURCE) {
84 if (state.getType() != GLStateType.PER_SHADER_STATE) {
90 if (state != null && state.getType() == GLStateType.PER_SHADER_STATE) {
92 return ((GLCompositeProperty) state).getProperty(GLStateType.SHADER_SOURCE);
TextureImageDetailsProvider.java 20 import com.android.ide.eclipse.gltrace.state.GLStateType;
83 * Get the {@link GLStateType#TEXTURE_IMAGE} property given a node in
86 * @return The {@link GLStateType#TEXTURE_IMAGE} property if a unique instance
92 if (state.getType() == GLStateType.TEXTURE_IMAGE) {
97 if (state.getType() != GLStateType.PER_TEXTURE_STATE) {
103 if (state != null && state.getType() == GLStateType.PER_TEXTURE_STATE) {
105 return ((GLCompositeProperty) state).getProperty(GLStateType.TEXTURE_IMAGE);
ShaderUniformDetailsProvider.java 21 import com.android.ide.eclipse.gltrace.state.GLStateType;
63 IGLProperty nameProperty = uniformProperty.getProperty(GLStateType.UNIFORM_NAME);
64 IGLProperty typeProperty = uniformProperty.getProperty(GLStateType.UNIFORM_TYPE);
65 IGLProperty valueProperty = uniformProperty.getProperty(GLStateType.UNIFORM_VALUE);
153 * Get the {@link GLStateType#PER_UNIFORM_STATE} property given a node in
157 if (state.getType() == GLStateType.PER_UNIFORM_STATE) {
162 if (state != null && state.getType() == GLStateType.PER_UNIFORM_STATE) {
VboDetailProvider.java 22 import com.android.ide.eclipse.gltrace.state.GLStateType;
137 IGLProperty sizeProperty = vboProperty.getProperty(GLStateType.BUFFER_SIZE);
140 IGLProperty usageProperty = vboProperty.getProperty(GLStateType.BUFFER_USAGE);
143 IGLProperty typeProperty = vboProperty.getProperty(GLStateType.BUFFER_TYPE);
146 IGLProperty dataProperty = vboProperty.getProperty(GLStateType.BUFFER_DATA);
174 * Get the {@link GLStateType#VBO_COMPOSITE} property given a node in
178 if (state.getType() == GLStateType.VBO_COMPOSITE) {
183 if (state != null && state.getType() == GLStateType.VBO_COMPOSITE) {
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
StateLabelProvider.java 21 import com.android.ide.eclipse.gltrace.state.GLStateType;
64 if (element.getType() == GLStateType.GL_STATE_ES1) {
66 } else if (element.getType() == GLStateType.GL_STATE_ES2) {

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