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    Searched refs:IS_CURRENT (Results 1 - 3 of 3) sorted by null

  /sdk/emulator/opengl/system/egl/
eglContext.h 25 IS_CURRENT = 0x00010000,
egl.cpp 945 if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
960 context->flags |= EGLContext_t::IS_CURRENT;
985 tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;
    [all...]
  /frameworks/native/opengl/libagl/
egl.cpp 121 IS_CURRENT = 0x00010000,
    [all...]

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