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Searched
refs:IS_CURRENT
(Results
1 - 3
of
3
) sorted by null
/sdk/emulator/opengl/system/egl/
eglContext.h
25
IS_CURRENT
= 0x00010000,
egl.cpp
945
if (context && (context->flags & EGLContext_t::
IS_CURRENT
) && (context != tInfo->currentContext)) {
960
context->flags |= EGLContext_t::
IS_CURRENT
;
985
tInfo->currentContext->flags &= ~EGLContext_t::
IS_CURRENT
;
[
all
...]
/frameworks/native/opengl/libagl/
egl.cpp
121
IS_CURRENT
= 0x00010000,
[
all
...]
Completed in 186 milliseconds