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    Searched refs:IndexBuffer (Results 1 - 21 of 21) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexBuffer.java 39 * <code>IndexBuffer</code> is an abstraction for integer index buffers,
45 public abstract class IndexBuffer {
57 public static IndexBuffer createIndexBuffer(int vertexCount, int indexCount){
76 * if modifying the IndexBuffer is not supported (e.g. virtual index
IndexIntBuffer.java 39 * IndexBuffer implementation for {@link IntBuffer}s.
43 public class IndexIntBuffer extends IndexBuffer {
WrappedIndexBuffer.java 22 private final IndexBuffer ib;
58 IndexBuffer inBuf = mesh.getIndicesAsList();
59 IndexBuffer outBuf = IndexBuffer.createIndexBuffer(mesh.getVertexCount(),
IndexByteBuffer.java 39 * IndexBuffer implementation for {@link ByteBuffer}s.
43 public class IndexByteBuffer extends IndexBuffer {
IndexShortBuffer.java 39 * IndexBuffer implementation for {@link ShortBuffer}s.
43 public class IndexShortBuffer extends IndexBuffer {
VirtualIndexBuffer.java 7 * IndexBuffer implementation that generates vertex indices sequentially
22 public class VirtualIndexBuffer extends IndexBuffer {
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.h 30 IDirect3DIndexBuffer9 *indexBuffer;
33 class IndexBuffer
36 IndexBuffer(IDirect3DDevice9 *device, UINT size, D3DFORMAT format);
37 virtual ~IndexBuffer();
53 DISALLOW_COPY_AND_ASSIGN(IndexBuffer);
56 class StreamingIndexBuffer : public IndexBuffer
69 class StaticIndexBuffer : public IndexBuffer
IndexDataManager.cpp 126 IndexBuffer *indexBuffer = streamingBuffer;
131 indexBuffer = staticBuffer;
149 indexBuffer = staticBuffer;
161 if (indexBuffer)
163 indexBuffer->reserveSpace(convertCount * indexSize(format), type);
164 output = indexBuffer->map(indexSize(format) * convertCount, &streamOffset);
174 indexBuffer->unmap();
185 translated->indexBuffer = indexBuffer->getBuffer()
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 36 import com.jme3.scene.mesh.IndexBuffer;
55 IndexBuffer indices = mesh.getIndicesAsList();
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
GImpactCollisionShape.java 41 import com.jme3.scene.mesh.IndexBuffer;
82 IndexBuffer indices = mesh.getIndexBuffer();
MeshCollisionShape.java 41 import com.jme3.scene.mesh.IndexBuffer;
79 IndexBuffer indices = mesh.getIndexBuffer();
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
ModelConverter.java 39 import com.jme3.scene.mesh.IndexBuffer;
72 IndexBuffer ib = mesh.getIndicesAsList();
FloatToFixed.java 45 import com.jme3.scene.mesh.IndexBuffer;
130 IndexBuffer src = mesh.getIndexBuffer();
138 IndexBuffer dst = mesh.getIndexBuffer();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 758 IndexBuffer ib = getIndicesAsList();
803 IndexBuffer ib = getIndicesAsList();
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BatchNode.java 39 import com.jme3.scene.mesh.IndexBuffer;
474 IndexBuffer inIdx = inMesh.getIndicesAsList();
475 IndexBuffer outIdx = outMesh.getIndexBuffer();
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 52 import com.jme3.scene.mesh.IndexBuffer;
81 private void initTriList(FloatBuffer vb, IndexBuffer ib) {
118 IndexBuffer ib = mesh.getIndexBuffer();
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
Converter.java 39 import com.jme3.scene.mesh.IndexBuffer;
231 IndexBuffer indices = mesh.getIndicesAsList();
262 IndexBuffer indicess = jmeMesh.getIndexBuffer();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Cylinder.java 44 import com.jme3.scene.mesh.IndexBuffer;
357 IndexBuffer ib = getIndexBuffer();
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 12 import com.jme3.scene.mesh.IndexBuffer;
195 IndexBuffer inIdx = inMesh.getIndicesAsList();
196 IndexBuffer outIdx = outMesh.getIndexBuffer();
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 42 import com.jme3.scene.mesh.IndexBuffer;
183 IndexBuffer indexBuffer = mesh.getIndexBuffer();
194 for (int i = 0; i < indexBuffer.size() / 3; i++) {
196 index[j] = indexBuffer.get(i * 3 + j);
214 IndexBuffer indexBuffer = mesh.getIndexBuffer();
220 index[0] = indexBuffer.get(0);
221 index[1] = indexBuffer.get(1);
229 for (int i = 2; i < indexBuffer.size(); i++)
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 44 import com.jme3.scene.mesh.IndexBuffer;
464 IndexBuffer indexBuf = null;

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