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    Searched refs:LOG_FRAME (Results 1 - 3 of 3) sorted by null

  /frameworks/base/media/mca/filterfw/native/base/
logging.h 22 #define LOG_FRAME(...) if (LOG_EVERY_FRAME) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_);
408 LOG_FRAME("Attaching tex %d w %d h %d to fbo %d", texture_id_, width_, height_, fbo_id_);
433 LOG_FRAME("Detaching tex %d w %d h %d from fbo %d", texture_id_, width_, height_, fbo_id_);
shader_program.cpp 304 LOG_FRAME("Compiling source:\n[%s]", source);
436 LOG_FRAME("Binding texture %d", textures[i]);
459 LOG_FRAME("Using program %d", program_);
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