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Searched
refs:Latin1
(Results
1 - 7
of
7
) sorted by null
/external/regex-re2/re2/
regexp.h
42
// If parsed with the flag Regexp::
Latin1
, both the regular expression
282
Latin1
= 1<<5, // Regexp and text are in
Latin1
, not UTF-8.
re2.h
49
// The RE2::
Latin1
option causes them to be interpreted as Latin-1.
53
// CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::
Latin1
)));
235
static const Options
Latin1
; // treat input as Latin-1 (default UTF-8)
603
// Private constructor for defining constants like RE2::
Latin1
.
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all
...]
re2.cc
43
const RE2::Options RE2::
Latin1
(RE2::Options::EncodingLatin1, false, false, true);
119
flags |= Regexp::
Latin1
;
420
// If this is the part of a UTF8 or
Latin1
character, we need
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all
...]
regexp.cc
632
if (re->parse_flags() &
Latin1
) {
653
if ((re->parse_flags() &
Latin1
) || re->rune_ < Runeself) {
parse.cc
172
if (flags_ &
Latin1
)
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...]
compile.cc
118
kEncodingLatin1, //
Latin1
(0-FF)
495
// In
Latin1
mode, there's no point in caching.
551
//
Latin1
is easy: runes *are* bytes.
954
if (flags & Regexp::
Latin1
)
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/ndk/sources/host-tools/sed-4.2.1/build-aux/
texinfo.tex
[
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...]
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