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    Searched refs:MATERIALS (Results 1 - 4 of 4) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 14 * documentation and/or other materials provided with the distribution.
477 int MATERIALS = 0x00000003;
496 /** Materials from all objects. */
497 private List<Material> materials; field in class:BlenderKey.LoadingResults
520 if ((featuresToLoad & FeaturesToLoad.MATERIALS) != 0) {
521 materials = new ArrayList<Material>();
575 if (materials != null) {
576 materials.add(material);
631 * This method returns all loaded materials.
632 * @return all loaded materials
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java 14 * documentation and/or other materials provided with the distribution.
54 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
107 if (blenderKey.isLoadUnlinkedAssets() && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0) {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 14 * documentation and/or other materials provided with the distribution.
32 package com.jme3.scene.plugins.blender.materials;
437 * This method returns the table of materials connected to the specified structure. The given structure can be of any type (ie. mesh or
450 Material[] materials = null; local
455 materials = new Material[materialStructures.size()];
462 materials[i++] = material;
466 return materials;
586 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 14 * documentation and/or other materials provided with the distribution.
61 import com.jme3.scene.plugins.blender.materials.MaterialContext;
62 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
267 // reading materials
269 Material[] materials = null; local
271 if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0) {
272 materials = materialHelper.getMaterials(structure, blenderContext);
273 nonTexturedMaterials = materials == null ? null : new Material[materials.length];// fill it when needed
342 if (materials != null) {
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