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Searched
refs:MAX_TEXTURE_UNITS
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/mesa/main/
config.h
138
#define
MAX_TEXTURE_UNITS
((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
mtypes.h
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all
...]
/sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h
74
MAX_TEXTURE_UNITS
= 32,
143
// Sets the active texture unit. Up to
MAX_TEXTURE_UNITS
are supported.
203
TextureUnit unit[
MAX_TEXTURE_UNITS
];
GLClientState.cpp
246
if (unit >=
MAX_TEXTURE_UNITS
) {
406
unit != m_tex.unit +
MAX_TEXTURE_UNITS
;
/sdk/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp
90
*ptr = MIN(*ptr, GLClientState::
MAX_TEXTURE_UNITS
);
129
*ptr = MIN(*ptr, (GLfloat)GLClientState::
MAX_TEXTURE_UNITS
);
168
*ptr = MIN(*ptr, GLClientState::
MAX_TEXTURE_UNITS
<< 16);
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...]
/sdk/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp
247
*ptr = MIN(*ptr, GLClientState::
MAX_TEXTURE_UNITS
);
295
*ptr = MIN(*ptr, (GLfloat)GLClientState::
MAX_TEXTURE_UNITS
);
838
if (samplerVal < 0 || samplerVal >= GLClientState::
MAX_TEXTURE_UNITS
)
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all
...]
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