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    Searched refs:MOVETYPE_BOUNCE (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 125 #define MOVETYPE_BOUNCE 10
sv_phys.cpp 1103 case MOVETYPE_BOUNCE:
1312 if (ent->u.v.movetype == MOVETYPE_BOUNCE)
1327 if (ent->u.v.velocity[2] < 60 || (ent->u.v.movetype != MOVETYPE_BOUNCE && ent->u.v.movetype != MOVETYPE_BOUNCEMISSILE))
1329 if (ent->u.v.velocity[2] < 60 || ent->u.v.movetype != MOVETYPE_BOUNCE)
    [all...]
  /gdk/samples/quake/jni/
server.h 125 #define MOVETYPE_BOUNCE 10
sv_phys.cpp 1103 case MOVETYPE_BOUNCE:
1312 if (ent->u.v.movetype == MOVETYPE_BOUNCE)
1327 if (ent->u.v.velocity[2] < 60 || (ent->u.v.movetype != MOVETYPE_BOUNCE && ent->u.v.movetype != MOVETYPE_BOUNCEMISSILE))
1329 if (ent->u.v.velocity[2] < 60 || ent->u.v.movetype != MOVETYPE_BOUNCE)
    [all...]
  /external/quake/quake/src/QW/server/
server.h 263 #define MOVETYPE_BOUNCE 10
sv_phys.c 747 if (ent->v.movetype == MOVETYPE_BOUNCE)
757 if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE )
858 case MOVETYPE_BOUNCE:
  /external/quake/quake/src/QW/progs/
weapons.qc 102 missile.movetype = MOVETYPE_BOUNCE;
644 newmis.movetype = MOVETYPE_BOUNCE;

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