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    Searched refs:MOVETYPE_FLYMISSILE (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 124 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
sv_phys.cpp 415 if (ent->u.v.movetype == MOVETYPE_FLYMISSILE)
1279 && ent->u.v.movetype != MOVETYPE_FLYMISSILE)
1291 && ent->u.v.movetype != MOVETYPE_FLYMISSILE)
    [all...]
  /gdk/samples/quake/jni/
server.h 124 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
sv_phys.cpp 415 if (ent->u.v.movetype == MOVETYPE_FLYMISSILE)
1279 && ent->u.v.movetype != MOVETYPE_FLYMISSILE)
1291 && ent->u.v.movetype != MOVETYPE_FLYMISSILE)
    [all...]
  /external/quake/quake/src/QW/server/
server.h 262 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
sv_phys.c 404 if (ent->v.movetype == MOVETYPE_FLYMISSILE)
733 && ent->v.movetype != MOVETYPE_FLYMISSILE)
860 case MOVETYPE_FLYMISSILE:
  /external/quake/quake/src/QW/progs/
weapons.qc 431 newmis.movetype = MOVETYPE_FLYMISSILE;
704 newmis.movetype = MOVETYPE_FLYMISSILE;

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