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Searched
refs:MOVETYPE_FLYMISSILE
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
124
#define
MOVETYPE_FLYMISSILE
9 // extra size to monsters
sv_phys.cpp
415
if (ent->u.v.movetype ==
MOVETYPE_FLYMISSILE
)
1279
&& ent->u.v.movetype !=
MOVETYPE_FLYMISSILE
)
1291
&& ent->u.v.movetype !=
MOVETYPE_FLYMISSILE
)
[
all
...]
/gdk/samples/quake/jni/
server.h
124
#define
MOVETYPE_FLYMISSILE
9 // extra size to monsters
sv_phys.cpp
415
if (ent->u.v.movetype ==
MOVETYPE_FLYMISSILE
)
1279
&& ent->u.v.movetype !=
MOVETYPE_FLYMISSILE
)
1291
&& ent->u.v.movetype !=
MOVETYPE_FLYMISSILE
)
[
all
...]
/external/quake/quake/src/QW/server/
server.h
262
#define
MOVETYPE_FLYMISSILE
9 // extra size to monsters
sv_phys.c
404
if (ent->v.movetype ==
MOVETYPE_FLYMISSILE
)
733
&& ent->v.movetype !=
MOVETYPE_FLYMISSILE
)
860
case
MOVETYPE_FLYMISSILE
:
/external/quake/quake/src/QW/progs/
weapons.qc
431
newmis.movetype =
MOVETYPE_FLYMISSILE
;
704
newmis.movetype =
MOVETYPE_FLYMISSILE
;
Completed in 57 milliseconds