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    Searched refs:MOVETYPE_STEP (Results 1 - 11 of 11) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 119 #define MOVETYPE_STEP 4 // gravity, special edge handling
pr_edict.cpp 590 if (ent->u.v.movetype == MOVETYPE_STEP)
sv_main.cpp 490 if (ent->u.v.movetype == MOVETYPE_STEP)
sv_phys.cpp 35 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
    [all...]
  /gdk/samples/quake/jni/
server.h 119 #define MOVETYPE_STEP 4 // gravity, special edge handling
pr_edict.cpp 590 if (ent->u.v.movetype == MOVETYPE_STEP)
sv_main.cpp 490 if (ent->u.v.movetype == MOVETYPE_STEP)
sv_phys.cpp 35 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
    [all...]
  /external/quake/quake/src/QW/server/
server.h 257 #define MOVETYPE_STEP 4 // gravity, special edge handling
pr_edict.c 582 if (ent->v.movetype == MOVETYPE_STEP)
sv_phys.c 35 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
854 case MOVETYPE_STEP:

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