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Searched
refs:NEVER_CURRENT
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/system/egl/
eglContext.h
26
NEVER_CURRENT
= 0x00020000
/frameworks/native/opengl/libagl/
egl.cpp
122
NEVER_CURRENT
= 0x00020000
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