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    Searched refs:NEVER_CURRENT (Results 1 - 2 of 2) sorted by null

  /sdk/emulator/opengl/system/egl/
eglContext.h 26 NEVER_CURRENT = 0x00020000
  /frameworks/native/opengl/libagl/
egl.cpp 122 NEVER_CURRENT = 0x00020000
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