HomeSort by relevance Sort by last modified time
    Searched refs:PLAYING (Results 1 - 16 of 16) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerAndroid.h 43 // PLAYING will be the Video (Surface Texture).
47 typedef enum {INITIALIZED, PREPARING, PREPARED, PLAYING, RELEASED} PlayerState;
VideoLayerAndroid.cpp 168 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
  /frameworks/av/media/libmediaplayerservice/nuplayer/
NuPlayerDriver.cpp 139 case PLAYING:
150 mState = PLAYING;
165 case PLAYING:
181 return mState == PLAYING && !mAtEOS;
195 case PLAYING:
NuPlayerDriver.h 93 PLAYING,
  /frameworks/av/include/media/stagefright/timedtext/
TimedTextDriver.h 67 PLAYING,
  /frameworks/av/media/libstagefright/timedtext/
TimedTextDriver.cpp 75 case PLAYING:
83 mState = PLAYING;
96 case PLAYING:
116 case PLAYING:
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
MovieControllerOverlay.java 50 PLAYING,
156 state = State.PLAYING;
225 if (state == State.PLAYING) {
268 } else if (state == State.PAUSED || state == State.PLAYING) {
296 if (state == State.PLAYING || state == State.PAUSED) {
380 state == State.PLAYING ? R.drawable.ic_vidcontrol_pause :
  /frameworks/av/libvideoeditor/lvpp/
PreviewPlayer.cpp 287 // If we did this later, audio would continue playing while we
390 CHECK(!(mFlags & PLAYING));
450 // Posted whenever any stream finishes playing.
498 * If the audio source of current playing clip and next clip are dummy
503 * But the audio(dummy audio source) is still playing(for next clip),
522 if (mFlags & PLAYING) {
535 mFlags |= PLAYING;
567 mFlags &= ~(PLAYING | FIRST_FRAME);
606 mFlags &= ~(PLAYING | FIRST_FRAME);
654 // Legacy behaviour, if a stream finishes playing and the
    [all...]
PreviewPlayer.h 95 PLAYING = 1,
  /frameworks/av/media/libstagefright/
AwesomePlayer.cpp 482 if (mFlags & PLAYING) {
521 // If we did this later, audio would continue playing while we
698 if ((mFlags & PLAYING) && !eos
754 if ((mFlags & PLAYING) && !eos
798 // Posted whenever any stream finishes playing.
861 if (mFlags & PLAYING) {
873 modifyFlags(PLAYING, SET);
924 modifyFlags((PLAYING | FIRST_FRAME), CLEAR);
950 // Legacy behaviour, if a stream finishes playing and then
    [all...]
  /frameworks/av/media/libaah_rtp/
aah_tx_player.cpp 502 if (mFlags & PLAYING) {
521 mFlags |= PLAYING;
545 if (!(mFlags & PLAYING)) {
551 mFlags &= ~PLAYING;
610 return (mFlags & PLAYING) || (mFlags & CACHE_UNDERRUN);
942 if ((mFlags & PLAYING) &&
974 if ((mFlags & PLAYING) &&
    [all...]
aah_tx_player.h 78 PLAYING = 1,
  /packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java 38 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree.
39 * <li>It creates a whole timeline before playing.</li>
50 PLAYING,
259 return mState == SmilPlayerState.PLAYING;
312 mState = SmilPlayerState.PLAYING;
315 Log.w(TAG, "Error State: Playback is playing!");
324 Log.w(TAG, "Error State: Playback is not playing!");
508 mState = SmilPlayerState.PLAYING;
  /frameworks/av/media/libmedia/
SoundPool.cpp 640 mState = PLAYING;
801 if (mState == PLAYING) {
811 if (mState == PLAYING) {
824 mState = PLAYING;
835 mState = PLAYING;
  /frameworks/av/include/media/
SoundPool.h 118 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
  /frameworks/av/media/libstagefright/include/
AwesomePlayer.h 111 PLAYING = 0x01,

Completed in 171 milliseconds