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    Searched refs:PhysicsCollisionEvent (Results 1 - 13 of 13) sorted by null

  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionListener.java 45 public void collision(PhysicsCollisionEvent event);
RagdollCollisionListener.java 15 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java 42 private ConcurrentLinkedQueue<PhysicsCollisionEvent> eventBuffer = new ConcurrentLinkedQueue<PhysicsCollisionEvent>();
44 public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
45 PhysicsCollisionEvent event = eventBuffer.poll();
47 event = new PhysicsCollisionEvent(type, source, nodeB, manifoldPointObjectId);
54 public void recycle(PhysicsCollisionEvent event) {
PhysicsCollisionEvent.java 44 public class PhysicsCollisionEvent extends EventObject {
54 public PhysicsCollisionEvent(int type, PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java 43 private ConcurrentLinkedQueue<PhysicsCollisionEvent> eventBuffer = new ConcurrentLinkedQueue<PhysicsCollisionEvent>();
45 public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
46 PhysicsCollisionEvent event = eventBuffer.poll();
48 event = new PhysicsCollisionEvent(type, source, nodeB, cp);
55 public void recycle(PhysicsCollisionEvent event) {
PhysicsCollisionEvent.java 46 public class PhysicsCollisionEvent extends EventObject {
56 public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionListener.java 38 import com.jme3.bullet.collision.PhysicsCollisionEvent;
90 public void collision(PhysicsCollisionEvent event) {
BombControl.java 10 import com.jme3.bullet.collision.PhysicsCollisionEvent;
91 public void collision(PhysicsCollisionEvent event) {
TestBoneRagdoll.java 39 import com.jme3.bullet.collision.PhysicsCollisionEvent;
256 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {
TestWalkingChar.java 41 import com.jme3.bullet.collision.PhysicsCollisionEvent;
408 public void collision(PhysicsCollisionEvent event) {
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 90 private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
311 // collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
327 collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
356 for (Iterator<PhysicsCollisionEvent> it = collisionEvents.iterator(); it.hasNext();) {
357 PhysicsCollisionEvent physicsCollisionEvent = it.next();
359 listener.collision(physicsCollisionEvent);
362 eventFactory.recycle(physicsCollisionEvent);
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 107 private List<PhysicsCollisionEvent> collisionEvents = new LinkedList<PhysicsCollisionEvent>();
291 collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
330 for (Iterator<PhysicsCollisionEvent> it = collisionEvents.iterator(); it.hasNext();) {
331 PhysicsCollisionEvent physicsCollisionEvent = it.next();
333 listener.collision(physicsCollisionEvent);
336 eventFactory.recycle(physicsCollisionEvent);
    [all...]
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 40 import com.jme3.bullet.collision.PhysicsCollisionEvent;
618 public void collision(PhysicsCollisionEvent event) {
    [all...]

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