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    Searched refs:RET_AND_SET_ERROR_IF (Results 1 - 5 of 5) sorted by null

  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESmacros.h 41 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 319 RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE);
413 RET_AND_SET_ERROR_IF(!GLESv2Validate::shaderType(type),GL_INVALID_ENUM,0);
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 215 RET_AND_SET_ERROR_IF(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),GL_INVALID_ENUM,GL_FALSE);
264 RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL);
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  /sdk/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
    [all...]
  /sdk/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 37 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
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