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    Searched refs:ReserveSpace (Results 1 - 8 of 8) sorted by null

  /external/v8/src/
snapshot-common.cc 67 HEAP->ReserveSpace(new_space_used_,
spaces.h 797 virtual bool ReserveSpace(int bytes) = 0;
    [all...]
spaces.cc 929 // immediately initialize it (e.g. see PagedSpace::ReserveSpace
930 // called from Heap::ReserveSpace that can cause GC before
    [all...]
heap.cc 603 void Heap::ReserveSpace(
623 if (!new_space->ReserveSpace(new_space_size)) {
628 if (!old_pointer_space->ReserveSpace(pointer_space_size)) {
633 if (!(old_data_space->ReserveSpace(data_space_size))) {
638 if (!(code_space->ReserveSpace(code_space_size))) {
643 if (!(map_space->ReserveSpace(map_space_size))) {
648 if (!(cell_space->ReserveSpace(cell_space_size))) {
656 // The ReserveSpace method on the large object space checks how much
661 if (!(lo_space->ReserveSpace(large_object_size))) {
670 V8::FatalProcessOutOfMemory("Heap::ReserveSpace");
    [all...]
heap.h     [all...]
  /external/v8/test/cctest/
test-serialize.cc 424 HEAP->ReserveSpace(new_size,
568 HEAP->ReserveSpace(
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 436 STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 436 STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;

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