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    Searched refs:SK_CAN_USE_FLOAT (Results 1 - 25 of 30) sorted by null

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  /external/skia/include/core/
SkUserConfig.h 64 SK_CAN_USE_FLOAT must be too; but if scalars are fixed, SK_CAN_USE_FLOAT
67 #define SK_CAN_USE_FLOAT
SkPostConfig.h 30 #ifdef SK_CAN_USE_FLOAT
37 #if defined(SK_SCALAR_IS_FLOAT) && !defined(SK_CAN_USE_FLOAT)
38 #define SK_CAN_USE_FLOAT
SkFloatBits.h 60 #ifdef SK_CAN_USE_FLOAT
SkPreConfig.h 84 #define SK_CAN_USE_FLOAT
SkFloatingPoint.h 15 #ifdef SK_CAN_USE_FLOAT
SkFixed.h 33 #ifdef SK_CAN_USE_FLOAT
56 #ifdef SK_CAN_USE_FLOAT
SkString.h 49 #ifdef SK_CAN_USE_FLOAT
SkScalar.h 225 #ifdef SK_CAN_USE_FLOAT
  /external/skia/src/animator/
SkAnimateField.cpp 44 #ifdef SK_CAN_USE_FLOAT
62 #ifdef SK_CAN_USE_FLOAT
SkDisplayRandom.cpp 38 #ifdef SK_CAN_USE_FLOAT
SkAnimateSet.cpp 42 #ifdef SK_CAN_USE_FLOAT
SkDisplayType.h 17 #ifdef SK_CAN_USE_FLOAT
SkDisplayable.cpp 208 #ifdef SK_CAN_USE_FLOAT
314 #ifdef SK_CAN_USE_FLOAT
378 #ifdef SK_CAN_USE_FLOAT
392 #ifdef SK_CAN_USE_FLOAT
SkDisplayPost.cpp 79 #ifdef SK_CAN_USE_FLOAT
134 #ifdef SK_CAN_USE_FLOAT
SkDisplayTypes.cpp 84 #ifdef SK_CAN_USE_FLOAT
SkScript.cpp     [all...]
SkAnimateBase.cpp 94 #ifdef SK_CAN_USE_FLOAT
SkScriptDecompile.cpp 158 #ifdef SK_CAN_USE_FLOAT
SkScriptTokenizer.cpp     [all...]
  /external/skia/tests/
ScalarTest.cpp 14 #ifdef SK_CAN_USE_FLOAT
62 #ifdef SK_CAN_USE_FLOAT
MathTest.cpp 120 #ifdef SK_CAN_USE_FLOAT
131 #if defined(SK_CAN_USE_FLOAT)
274 #ifdef SK_CAN_USE_FLOAT
325 #ifdef SK_CAN_USE_FLOAT
432 #ifdef SK_CAN_USE_FLOAT
478 #ifdef SK_CAN_USE_FLOAT
502 #ifdef SK_CAN_USE_FLOAT
524 #if !defined(SK_SCALAR_IS_FLOAT) && defined(SK_CAN_USE_FLOAT)
  /external/skia/src/core/
SkEdge.h 46 #ifdef SK_CAN_USE_FLOAT
SkFloatBits.cpp 155 #ifdef SK_CAN_USE_FLOAT
SkCordic.cpp 200 #ifdef SK_CAN_USE_FLOAT
206 #if defined(SK_SUPPORT_UNITTEST) && defined(SK_CAN_USE_FLOAT)
SkFloat.cpp 271 #ifdef SK_CAN_USE_FLOAT
298 #ifdef SK_CAN_USE_FLOAT

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