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    Searched refs:SOLID_BSP (Results 1 - 14 of 14) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 136 #define SOLID_BSP 4 // bsp clip, touch on edge, block
world.cpp 137 if (ent->u.v.solid == SOLID_BSP)
140 Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
388 if (ent->u.v.solid == SOLID_BSP &&
743 if (ent->u.v.solid == SOLID_BSP &&
769 if (ent->u.v.solid == SOLID_BSP &&
832 if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid != SOLID_BSP)
sv_phys.cpp 31 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
284 if (trace.ent->u.v.solid == SOLID_BSP)
515 pusher->u.v.solid = SOLID_BSP;
648 pusher->u.v.solid = SOLID_BSP;
1035 if (ent->u.v.solid == SOLID_BSP)
    [all...]
sv_main.cpp 1162 ent->u.v.solid = SOLID_BSP;
  /gdk/samples/quake/jni/
server.h 136 #define SOLID_BSP 4 // bsp clip, touch on edge, block
world.cpp 137 if (ent->u.v.solid == SOLID_BSP)
140 Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
388 if (ent->u.v.solid == SOLID_BSP &&
743 if (ent->u.v.solid == SOLID_BSP &&
769 if (ent->u.v.solid == SOLID_BSP &&
832 if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid != SOLID_BSP)
sv_phys.cpp 31 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
284 if (trace.ent->u.v.solid == SOLID_BSP)
515 pusher->u.v.solid = SOLID_BSP;
648 pusher->u.v.solid = SOLID_BSP;
1035 if (ent->u.v.solid == SOLID_BSP)
    [all...]
sv_main.cpp 1162 ent->u.v.solid = SOLID_BSP;
  /external/quake/quake/src/QW/server/
server.h 270 #define SOLID_BSP 4 // bsp clip, touch on edge, block
sv_init.c 376 ent->v.solid = SOLID_BSP;
sv_user.c 1256 if (check->v.solid == SOLID_BSP
1276 if (check->v.solid == SOLID_BSP)
1321 if (check->v.solid == SOLID_BSP
1338 if (check->v.solid == SOLID_BSP)
    [all...]
world.c 137 if (ent->v.solid == SOLID_BSP)
140 SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
734 if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
895 if (check->v.solid != SOLID_BSP &&
sv_phys.c 31 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
290 if (trace.ent->v.solid == SOLID_BSP)
465 pusher->v.solid = SOLID_BSP;
sv_send.c 405 if (entity->v.solid == SOLID_BSP)

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