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    Searched refs:SOLID_TRIGGER (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 133 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
world.cpp 290 if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER)
463 if (ent->u.v.solid == SOLID_TRIGGER)
829 if (touch->u.v.solid == SOLID_TRIGGER)
sv_phys.cpp 32 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
    [all...]
  /gdk/samples/quake/jni/
server.h 133 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
world.cpp 290 if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER)
463 if (ent->u.v.solid == SOLID_TRIGGER)
829 if (touch->u.v.solid == SOLID_TRIGGER)
sv_phys.cpp 32 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
    [all...]
  /external/quake/quake/src/QW/server/
server.h 267 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
world.c 279 if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
425 if (ent->v.solid == SOLID_TRIGGER)
731 if (touch->v.solid == SOLID_TRIGGER)
sv_phys.c 32 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
514 if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
  /external/quake/quake/src/QW/progs/
weapons.qc 783 if (other.solid == SOLID_TRIGGER)
830 if (other.solid == SOLID_TRIGGER)

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