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Searched
refs:ST_LOGE
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/gui/
BufferQueue.cpp
57
#define
ST_LOGE
(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
111
ST_LOGE
("createGraphicBufferAlloc() failed in BufferQueue()");
190
ST_LOGE
("setBufferCount: SurfaceTexture has been abandoned!");
194
ST_LOGE
("setBufferCount: bufferCount larger than slots available");
201
ST_LOGE
("setBufferCount: client owns some buffers");
216
ST_LOGE
("setBufferCount: requested buffer count (%d) is less than "
245
ST_LOGE
("query: SurfaceTexture has been abandoned!");
279
ST_LOGE
("requestBuffer: SurfaceTexture has been abandoned!");
283
ST_LOGE
("requestBuffer: slot index out of range [0, %d]: %d",
298
ST_LOGE
("dequeueBuffer: invalid size: w=%u, h=%u", w, h)
[
all
...]
SurfaceTexture.cpp
57
#define
ST_LOGE
(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
150
ST_LOGE
("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
190
ST_LOGE
("updateTexImage: SurfaceTexture is abandoned!");
195
ST_LOGE
("updateTexImage: SurfaceTexture is not attached to an OpenGL "
205
ST_LOGE
("updateTexImage: invalid current EGLDisplay");
211
ST_LOGE
("updateTexImage: invalid current EGLContext");
251
ST_LOGE
("updateTexImage: buffer at slot %d is null", buf);
274
ST_LOGE
("updateTexImage: error binding external texture image %p "
306
ST_LOGE
("updateTexImage: released invalid buffer");
337
ST_LOGE
("detachFromContext: abandoned SurfaceTexture")
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all
...]
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