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    Searched refs:ST_LOGE (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/
BufferQueue.cpp 57 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
111 ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
190 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
194 ST_LOGE("setBufferCount: bufferCount larger than slots available");
201 ST_LOGE("setBufferCount: client owns some buffers");
216 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
245 ST_LOGE("query: SurfaceTexture has been abandoned!");
279 ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
283 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
298 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h)
    [all...]
SurfaceTexture.cpp 57 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
150 ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
190 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
195 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
205 ST_LOGE("updateTexImage: invalid current EGLDisplay");
211 ST_LOGE("updateTexImage: invalid current EGLContext");
251 ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
274 ST_LOGE("updateTexImage: error binding external texture image %p "
306 ST_LOGE("updateTexImage: released invalid buffer");
337 ST_LOGE("detachFromContext: abandoned SurfaceTexture")
    [all...]

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