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    Searched refs:SkActive (Results 1 - 10 of 10) sorted by null

  /external/skia/src/animator/
SkAnimateActive.h 19 class SkActive {
21 SkActive(SkApply& , SkAnimateMaker& );
22 ~SkActive();
31 void pickUp(SkActive* existing);
65 SkActive& operator= (const SkActive& );
SkIntArray.h 18 class SkActive;
39 typedef SkLongArray(SkActive*) SkTDActiveArray;
SkDisplayApply.h 17 class SkActive;
38 void appendActive(SkActive* );
90 SkActive* fActive;
101 friend class SkActive;
SkDisplayList.h 19 class SkActive;
28 void append(SkActive* );
46 void remove(SkActive* );
SkAnimateActive.cpp 19 // SkActive holds array of interpolators
21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
25 void SkActive::init()
41 SkActive::~SkActive() {
51 void SkActive::advance() {
57 void SkActive::append(SkApply* apply) {
78 SkActive::SkState& testState = fState[oldCount + index];
81 SkActive::SkState& oldState = fState[inner]
    [all...]
SkDisplayList.cpp 27 void SkDisplayList::append(SkActive* active) {
37 for (SkActive** activePtr = fActiveList.begin(); activePtr < fActiveList.end(); activePtr++) {
38 SkActive* active = *activePtr;
126 void SkDisplayList::remove(SkActive* active) {
SkAnimateMaker.h 29 class SkActive;
46 void appendActive(SkActive* );
89 void removeActive(SkActive* );
SkAnimateBase.h 78 friend class SkActive;
SkAnimateMaker.cpp 60 void SkAnimateMaker::appendActive(SkActive* active) {
271 void SkAnimateMaker::removeActive(SkActive* active) {
SkDisplayApply.cpp 82 fActive = new SkActive(*this, maker);
586 SkActive::SkState& state = fActive->fState[inner];

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