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Searched
refs:SkType_Array
(Results
1 - 16
of
16
) sorted by null
/external/skia/src/animator/
SkMemberInfo.cpp
87
if (displayable->getType() ==
SkType_Array
) {
106
case
SkType_Array
: {
110
if (displayable->getType() ==
SkType_Array
) {
157
if (fType ==
SkType_Array
) {
249
case
SkType_Array
:
276
if (scriptValue.fType ==
SkType_Array
) {
291
case
SkType_Array
:
376
case
SkType_Array
:
387
SkASSERT(scriptValue.fType ==
SkType_Array
);
402
} else if (fType ==
SkType_Array
) {
[
all
...]
SkOperand.h
36
SkTypedArray* getArray() { SkASSERT(fType ==
SkType_Array
); return fOperand.fArray; }
SkMemberInfo.h
46
SkASSERT(fType ==
SkType_Array
);
55
return fType == SkType_MemberProperty || fType ==
SkType_Array
||
62
return fType == SkType_MemberProperty || fType ==
SkType_Array
||
77
SkASSERT(fType == SkType_MemberProperty || fType ==
SkType_Array
);
116
{ #_member, SK_OFFSETOF(BASE_CLASS, _member),
SkType_Array
, \
SkDisplayable.cpp
93
if (info->fType ==
SkType_Array
) {
101
if (type ==
SkType_Array
) {
185
if (info->fType ==
SkType_Array
) {
191
if (type ==
SkType_Array
) {
532
} else if (info->fType ==
SkType_Array
) {
533
SkASSERT(displayable->getType() ==
SkType_Array
);
SkAnimatorScript2.cpp
310
case
SkType_Array
: {
347
case
SkType_Array
:
402
if (info->fType ==
SkType_Array
)
403
type =
SkType_Array
;
426
case
SkType_Array
: {
429
if (displayable->getType() ==
SkType_Array
) {
467
return
SkType_Array
;
494
case
SkType_Array
:
SkAnimateSet.cpp
79
if (fFieldInfo->fType ==
SkType_Array
)
SkAnimateField.cpp
99
if (fFieldInfo->fType ==
SkType_Array
) {
SkDisplayType.h
50
SkType_Array
,
SkDisplayMath.cpp
88
(SkFunctionParamType)
SkType_Array
, // max
90
(SkFunctionParamType)
SkType_Array
, // min
SkDisplayTypes.cpp
201
if (values.getType() ==
SkType_Array
) {
SkAnimatorScript.cpp
96
case
SkType_Array
: {
225
if (info->fType ==
SkType_Array
)
226
type =
SkType_Array
;
249
case
SkType_Array
: {
252
if (displayable->getType() ==
SkType_Array
) {
447
case
SkType_Array
: {
SkDrawMatrix.cpp
219
SkASSERT(scriptValue.fType ==
SkType_Array
);
SkDisplayXMLParser.cpp
288
type ==
SkType_Array
|| type == SkType_Int || type == SkType_Bitmap))
SkAnimator.cpp
230
SkASSERT(info->fType ==
SkType_Array
);
541
if (info->fType !=
SkType_Array
)
547
if (type ==
SkType_Array
) {
SkDisplayType.cpp
416
{ "array",
SkType_Array
INIT_BOOL_FIELDS },
SkScript.cpp
471
if (array->getType() ==
SkType_Array
) {
[
all
...]
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