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Searched
refs:Spill
(Results
1 - 4
of
4
) sorted by null
/system/core/libpixelflinger/codeflinger/
GGLAssembler.h
120
class
Spill
123
Spill
(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist)
142
~
Spill
() {
texturing.cpp
387
CONTEXT_STORE(s.reg, generated_vars.texture[i].
spill
[0]);
388
CONTEXT_STORE(t.reg, generated_vars.texture[i].
spill
[1]);
411
// We don't have a way to
spill
registers automatically
412
//
spill
depth and AA regs, when we know we may have to.
413
// build the
spill
list...
437
Spill
spill
(registerFile(), *this, spill_list);
463
CONTEXT_LOAD(s.reg, generated_vars.texture[i].
spill
[0]);
464
CONTEXT_LOAD(t.reg, generated_vars.texture[i].
spill
[1]);
601
CONTEXT_STORE(s.reg, generated_vars.texture[i].
spill
[0])
[
all
...]
/external/v8/src/
lithium-allocator.h
555
//
Spill
the given life range after position pos.
558
//
Spill
the given life range after position start and up to position end.
565
void
Spill
(LiveRange* range);
lithium-allocator.cc
212
// We cannot
spill
a live range that has a use requiring a register
807
// This value is produced on the stack, we never need to
spill
it.
819
// This move to
spill
operand is not a real use. Liveness analysis
[
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...]
Completed in 941 milliseconds