HomeSort by relevance Sort by last modified time
    Searched refs:TEX_WIDTH (Results 1 - 2 of 2) sorted by null

  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 41 #define TEX_WIDTH 256
222 pixels = genPalette4_rgb8(TEX_WIDTH,TEX_HEIGHT,3);
223 glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_PALETTE4_RGB8_OES,TEX_WIDTH,TEX_HEIGHT,0,3*16+TEX_WIDTH*TEX_HEIGHT/2,pixels);
226 pixels = genTexture(TEX_WIDTH, TEX_HEIGHT, 4);
227 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
249 pixels = genPalette4_rgb8(TEX_WIDTH,TEX_HEIGHT,1);
250 glCompressedTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_PALETTE4_RGB8_OES,3*16+(TEX_WIDTH*TEX_HEIGHT/128),pixels)
    [all...]
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 41 #define TEX_WIDTH 256

Completed in 1426 milliseconds