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Searched
refs:UseMainWorld
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/bindings/v8/
WorldContextHandle.cpp
41
if (worldToUse ==
UseMainWorld
)
50
if (m_worldToUse ==
UseMainWorld
|| !m_context || m_context->get().IsEmpty())
WorldContextHandle.h
43
enum WorldToUse {
UseMainWorld
, UseCurrentWorld };
ScriptEventListener.cpp
65
return V8LazyEventListener::create(attr->localName().string(), node->isSVGElement(), attr->value(), sourceURL, position, WorldContextHandle(
UseMainWorld
));
83
return V8LazyEventListener::create(attr->localName().string(), frame->document()->isSVGDocument(), attr->value(), sourceURL, position, WorldContextHandle(
UseMainWorld
));
Completed in 30 milliseconds