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    Searched refs:UseMainWorld (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/bindings/v8/
WorldContextHandle.cpp 41 if (worldToUse == UseMainWorld)
50 if (m_worldToUse == UseMainWorld || !m_context || m_context->get().IsEmpty())
WorldContextHandle.h 43 enum WorldToUse { UseMainWorld, UseCurrentWorld };
ScriptEventListener.cpp 65 return V8LazyEventListener::create(attr->localName().string(), node->isSVGElement(), attr->value(), sourceURL, position, WorldContextHandle(UseMainWorld));
83 return V8LazyEventListener::create(attr->localName().string(), frame->document()->isSVGDocument(), attr->value(), sourceURL, position, WorldContextHandle(UseMainWorld));

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