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Searched
refs:WebGLTexture
(Results
1 - 11
of
11
) sorted by null
/external/webkit/Source/WebCore/html/canvas/
WebGLTexture.idl
27
interface [Conditional=WEBGL]
WebGLTexture
{
WebGLTexture.cpp
30
#include "
WebGLTexture
.h"
37
PassRefPtr<
WebGLTexture
>
WebGLTexture
::create(WebGLRenderingContext* ctx)
39
return adoptRef(new
WebGLTexture
(ctx));
42
WebGLTexture
::
WebGLTexture
(WebGLRenderingContext* ctx)
56
void
WebGLTexture
::setTarget(GC3Denum target, GC3Dint maxLevel)
78
void
WebGLTexture
::setParameteri(GC3Denum pname, GC3Dint param)
127
void
WebGLTexture
::setParameterf(GC3Denum pname, GC3Dfloat param)
135
void
WebGLTexture
::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei (…)
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all
...]
WebGLTexture.h
37
class
WebGLTexture
: public WebGLObject {
39
virtual ~
WebGLTexture
() { deleteObject(); }
41
static PassRefPtr<
WebGLTexture
> create(WebGLRenderingContext*);
74
WebGLTexture
(WebGLRenderingContext*);
WebGLGetInfo.h
38
#include "
WebGLTexture
.h"
89
WebGLGetInfo(PassRefPtr<
WebGLTexture
> value);
111
PassRefPtr<
WebGLTexture
> getWebGLTexture() const;
131
RefPtr<
WebGLTexture
> m_webglTexture;
WebGLFramebuffer.h
37
class
WebGLTexture
;
45
void setAttachment(GC3Denum attachment, GC3Denum texTarget,
WebGLTexture
*, GC3Dint level);
WebGLFramebuffer.cpp
85
void WebGLFramebuffer::setAttachment(GC3Denum attachment, GC3Denum texTarget,
WebGLTexture
* texture, GC3Dint level)
178
return (reinterpret_cast<
WebGLTexture
*>(m_colorAttachment.get()))->getWidth(m_texTarget, m_texLevel);
190
return (reinterpret_cast<
WebGLTexture
*>(m_colorAttachment.get()))->getHeight(m_texTarget, m_texLevel);
211
return (reinterpret_cast<
WebGLTexture
*>(m_colorAttachment.get()))->getInternalFormat(m_texTarget, m_texLevel);
WebGLGetInfo.cpp
40
#include "
WebGLTexture
.h"
126
WebGLGetInfo::WebGLGetInfo(PassRefPtr<
WebGLTexture
> value)
225
PassRefPtr<
WebGLTexture
> WebGLGetInfo::getWebGLTexture() const
WebGLRenderingContext.h
52
class
WebGLTexture
;
80
void bindTexture(GC3Denum target,
WebGLTexture
*, ExceptionCode&);
112
PassRefPtr<
WebGLTexture
> createTexture();
121
void deleteTexture(
WebGLTexture
*);
137
void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget,
WebGLTexture
*, GC3Dint level, ExceptionCode&);
176
GC3Dboolean isTexture(
WebGLTexture
*);
310
WebGLTexture
* findTexture(Platform3DObject);
413
RefPtr<
WebGLTexture
> m_texture2DBinding;
414
RefPtr<
WebGLTexture
> m_textureCubeMapBinding;
419
RefPtr<
WebGLTexture
> m_blackTexture2D
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...]
WebGLRenderingContext.cpp
62
#include "
WebGLTexture
.h"
434
m_maxTextureLevel =
WebGLTexture
::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
437
m_maxCubeMapTextureLevel =
WebGLTexture
::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
737
void WebGLRenderingContext::bindTexture(GC3Denum target,
WebGLTexture
* texture, ExceptionCode& ec)
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...]
WebGLRenderingContext.idl
459
[StrictTypeChecking] void bindTexture(in unsigned long target, in
WebGLTexture
texture) raises(DOMException);
490
[StrictTypeChecking]
WebGLTexture
createTexture();
499
[StrictTypeChecking] void deleteTexture(in
WebGLTexture
texture);
516
[StrictTypeChecking] void framebufferTexture2D(in unsigned long target, in unsigned long attachment, in unsigned long textarget, in
WebGLTexture
texture, in long level) raises(DOMException);
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...]
/external/webkit/Source/WebCore/page/
DOMWindow.idl
499
attribute [Conditional=WEBGL] WebGLTextureConstructor
WebGLTexture
;
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Completed in 142 milliseconds