HomeSort by relevance Sort by last modified time
    Searched refs:WebGLUniformLocation (Results 1 - 9 of 9) sorted by null

  /external/webkit/Source/WebCore/html/canvas/
WebGLUniformLocation.idl 28 interface [Conditional=WEBGL] WebGLUniformLocation {
WebGLUniformLocation.cpp 31 #include "WebGLUniformLocation.h"
35 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
37 return adoptRef(new WebGLUniformLocation(program, location));
40 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location)
48 WebGLProgram* WebGLUniformLocation::program() const
57 GC3Dint WebGLUniformLocation::location() const
WebGLUniformLocation.h 38 class WebGLUniformLocation : public RefCounted<WebGLUniformLocation> {
40 virtual ~WebGLUniformLocation() { }
42 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
49 WebGLUniformLocation(WebGLProgram*, GC3Dint location);
WebGLRenderingContext.h 53 class WebGLUniformLocation;
163 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*, ExceptionCode&);
164 PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&, ExceptionCode&);
226 void uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode&);
227 void uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode&);
228 void uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&);
229 void uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode&);
230 void uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&);
231 void uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode&);
232 void uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode&)
    [all...]
WebGLRenderingContext.idl     [all...]
WebGLRenderingContext.cpp 63 #include "WebGLUniformLocation.h"
    [all...]
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 224 static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, bool& ok)
227 WebGLUniformLocation* location = 0;
428 WebGLUniformLocation* location = toWebGLUniformLocation(args[1], ok);
466 // * glUniform1fv(WebGLUniformLocation location, Array data);
467 // * glUniform1fv(WebGLUniformLocation location, Float32Array data);
468 // * glUniform2fv(WebGLUniformLocation location, Array data);
469 // * glUniform2fv(WebGLUniformLocation location, Float32Array data);
470 // * glUniform3fv(WebGLUniformLocation location, Array data);
471 // * glUniform3fv(WebGLUniformLocation location, Float32Array data);
472 // * glUniform4fv(WebGLUniformLocation location, Array data)
    [all...]
  /external/webkit/Source/WebCore/bindings/js/
JSWebGLRenderingContextCustom.cpp 365 WebGLUniformLocation* loc = toWebGLUniformLocation(exec->argument(1));
429 WebGLUniformLocation* location = 0;
521 WebGLUniformLocation* location = toWebGLUniformLocation(exec->argument(0));
586 WebGLUniformLocation* location = toWebGLUniformLocation(exec->argument(0));
  /external/webkit/Source/WebCore/page/
DOMWindow.idl 500 attribute [Conditional=WEBGL] WebGLUniformLocationConstructor WebGLUniformLocation;
    [all...]

Completed in 3108 milliseconds