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Searched
refs:WebGLUniformLocation
(Results
1 - 9
of
9
) sorted by null
/external/webkit/Source/WebCore/html/canvas/
WebGLUniformLocation.idl
28
interface [Conditional=WEBGL]
WebGLUniformLocation
{
WebGLUniformLocation.cpp
31
#include "
WebGLUniformLocation
.h"
35
PassRefPtr<
WebGLUniformLocation
>
WebGLUniformLocation
::create(WebGLProgram* program, GC3Dint location)
37
return adoptRef(new
WebGLUniformLocation
(program, location));
40
WebGLUniformLocation
::
WebGLUniformLocation
(WebGLProgram* program, GC3Dint location)
48
WebGLProgram*
WebGLUniformLocation
::program() const
57
GC3Dint
WebGLUniformLocation
::location() const
WebGLUniformLocation.h
38
class
WebGLUniformLocation
: public RefCounted<
WebGLUniformLocation
> {
40
virtual ~
WebGLUniformLocation
() { }
42
static PassRefPtr<
WebGLUniformLocation
> create(WebGLProgram*, GC3Dint location);
49
WebGLUniformLocation
(WebGLProgram*, GC3Dint location);
WebGLRenderingContext.h
53
class
WebGLUniformLocation
;
163
WebGLGetInfo getUniform(WebGLProgram*, const
WebGLUniformLocation
*, ExceptionCode&);
164
PassRefPtr<
WebGLUniformLocation
> getUniformLocation(WebGLProgram*, const String&, ExceptionCode&);
226
void uniform1f(const
WebGLUniformLocation
* location, GC3Dfloat x, ExceptionCode&);
227
void uniform1fv(const
WebGLUniformLocation
* location, Float32Array* v, ExceptionCode&);
228
void uniform1fv(const
WebGLUniformLocation
* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode&);
229
void uniform1i(const
WebGLUniformLocation
* location, GC3Dint x, ExceptionCode&);
230
void uniform1iv(const
WebGLUniformLocation
* location, Int32Array* v, ExceptionCode&);
231
void uniform1iv(const
WebGLUniformLocation
* location, GC3Dint* v, GC3Dsizei size, ExceptionCode&);
232
void uniform2f(const
WebGLUniformLocation
* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode&)
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...]
WebGLRenderingContext.idl
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WebGLRenderingContext.cpp
63
#include "
WebGLUniformLocation
.h"
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/external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp
224
static
WebGLUniformLocation
* toWebGLUniformLocation(v8::Handle<v8::Value> value, bool& ok)
227
WebGLUniformLocation
* location = 0;
428
WebGLUniformLocation
* location = toWebGLUniformLocation(args[1], ok);
466
// * glUniform1fv(
WebGLUniformLocation
location, Array data);
467
// * glUniform1fv(
WebGLUniformLocation
location, Float32Array data);
468
// * glUniform2fv(
WebGLUniformLocation
location, Array data);
469
// * glUniform2fv(
WebGLUniformLocation
location, Float32Array data);
470
// * glUniform3fv(
WebGLUniformLocation
location, Array data);
471
// * glUniform3fv(
WebGLUniformLocation
location, Float32Array data);
472
// * glUniform4fv(
WebGLUniformLocation
location, Array data)
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...]
/external/webkit/Source/WebCore/bindings/js/
JSWebGLRenderingContextCustom.cpp
365
WebGLUniformLocation
* loc = toWebGLUniformLocation(exec->argument(1));
429
WebGLUniformLocation
* location = 0;
521
WebGLUniformLocation
* location = toWebGLUniformLocation(exec->argument(0));
586
WebGLUniformLocation
* location = toWebGLUniformLocation(exec->argument(0));
/external/webkit/Source/WebCore/page/
DOMWindow.idl
500
attribute [Conditional=WEBGL] WebGLUniformLocationConstructor
WebGLUniformLocation
;
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...]
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