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  /external/v8/src/
zone-inl.h 31 #include "zone.h"
42 inline void* Zone::New(int size) {
72 T* Zone::NewArray(int length) {
77 bool Zone::excess_allocation() {
82 void Zone::adjust_segment_bytes_allocated(int delta) {
91 // in the destructor. For a zone-allocated tree, nodes will be
92 // freed by the Zone.
98 // operator that takes the zone in which the object should be
101 return ZONE->New(static_cast<int>(size));
104 void* ZoneObject::operator new(size_t size, Zone* zone)
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isolate.h 47 #include "zone.h"
839 Zone* zone() { return &zone_; } function in class:v8::internal::Isolate
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hydrogen.cc 79 loop_information_ = new(zone()) HLoopInformation(this);
111 HBlockEntry* entry = new(zone()) HBlockEntry();
123 if (has_uses == HDeoptimize::kNoUses) return new(zone()) HDeoptimize(0);
126 HDeoptimize* instr = new(zone()) HDeoptimize(environment->length());
145 HSimulate* instr = new(zone()) HSimulate(ast_id, pop_count);
170 AddInstruction(new(zone()) HLeaveInlined);
174 HGoto* instr = new(zone()) HGoto(block);
184 AddInstruction(new(zone()) HLeaveInlined);
188 HGoto* instr = new(zone()) HGoto(target);
449 reachable_(block_count, ZONE),
1443 Zone* zone() { return graph_->zone(); } function in class:v8::internal::BASE_EMBEDDED
1742 Zone* zone() { return graph_->zone(); } function in class:v8::internal::BASE_EMBEDDED
7798 Zone* zone = closure()->GetIsolate()->zone(); local
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  /external/quake/quake/src/QW/
qwcl.x11.spec.sh 28 "The most important PC game ever" - PC ZONE
glqwcl.spec.sh 28 "The most important PC game ever" - PC ZONE
  /external/mdnsresponder/mDNSShared/
dnsextd_lexer.l 68 zone return ZONE;
dnsextd_parser.y 116 %token ZONE
219 ZONE QUOTEDSTRING zonecontent
241 ZONE QUOTEDSTRING IN zonecontent
400 DNSZone * zone;
408 // Tear down the current zone specifiers
410 zone = d->zones;
412 while ( zone )
414 DNSZone * next = zone->next;
416 key = zone->updateKeys;
427 key = zone->queryKeys
    [all...]
  /external/v8/test/cctest/
test-dataflow.cc 40 Zone* zone = ZONE; local
42 BitVector v(15, zone);
49 BitVector w(15, zone);
57 BitVector v(64, zone);
75 BitVector v(15, zone);
77 BitVector w(15, zone);
85 BitVector v(15, zone);
87 BitVector w(15, zone);
    [all...]
test-strings.cc 15 #include "zone-inl.h"
116 uc16* buf = ZONE->NewArray<uc16>(len);
236 ZoneScope zone(Isolate::Current(), DELETE_ON_EXIT);
351 ZoneScope zone(Isolate::Current(), DELETE_ON_EXIT);
368 char* ascii = ZONE->NewArray<char>(i + 1);
380 uc16* non_ascii = ZONE->NewArray<uc16>(i + 1);
441 ZoneScope zone(Isolate::Current(), DELETE_ON_EXIT);
  /external/quake/quake/src/WinQuake/
quake-data.spec.sh 29 "The most important PC game ever" - PC ZONE
quake-shareware.spec.sh 28 "The most important PC game ever" - PC ZONE
quake.spec.sh 28 "The most important PC game ever" - PC ZONE
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
com.ibm.icu_4.2.1.v20100412.jar 

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