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Searched
refs:baseIdx
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/
GrAAHairLinePathRenderer.cpp
54
int
baseIdx
= i * kIdxsPerQuad;
56
data[0 +
baseIdx
] = baseVert + 0; // a0
57
data[1 +
baseIdx
] = baseVert + 1; // a1
58
data[2 +
baseIdx
] = baseVert + 2; // b0
59
data[3 +
baseIdx
] = baseVert + 2; // b0
60
data[4 +
baseIdx
] = baseVert + 4; // c1
61
data[5 +
baseIdx
] = baseVert + 3; // c0
62
data[6 +
baseIdx
] = baseVert + 1; // a1
63
data[7 +
baseIdx
] = baseVert + 4; // c1
64
data[8 +
baseIdx
] = baseVert + 2; // b
[
all
...]
/external/skia/src/gpu/gl/
GrGpuGLShaders.cpp
431
int
baseIdx
= GrGLProgram::ViewMatrixAttributeIdx();
432
GL_CALL(VertexAttrib4fv(
baseIdx
+ 0, mt+0));
433
GL_CALL(VertexAttrib4fv(
baseIdx
+ 1, mt+3));
434
GL_CALL(VertexAttrib4fv(
baseIdx
+ 2, mt+6));
512
int
baseIdx
= GrGLProgram::TextureMatrixAttributeIdx(s);
513
GL_CALL(VertexAttrib4fv(
baseIdx
+ 0, mt+0));
514
GL_CALL(VertexAttrib4fv(
baseIdx
+ 1, mt+3));
515
GL_CALL(VertexAttrib4fv(
baseIdx
+ 2, mt+6));
[
all
...]
Completed in 551 milliseconds