/external/quake/quake/src/QW/client/ |
cl_tent.c | 50 sfx_t *cl_sfx_ric1; variable 65 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); 204 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); 223 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|
/external/quake/quake/src/WinQuake/ |
cl_tent.cpp | 31 sfx_t *cl_sfx_ric1;
variable 50 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
160 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
179 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|
/gdk/samples/quake/jni/ |
cl_tent.cpp | 31 sfx_t *cl_sfx_ric1; variable 50 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); 160 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); 179 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|