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    Searched refs:colorMaterial (Results 1 - 3 of 3) sorted by null

  /frameworks/native/opengl/libagl/
light.cpp 93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
94 c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE;
209 if (c->lighting.colorMaterial.enable) {
244 // if colorMaterial is enabled, we get the color from the vertex
245 if (!c->lighting.colorMaterial.enable) {
context.h 325 color_material_t colorMaterial;
state.cpp 162 c->lighting.colorMaterial.enable = enabled;

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