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    Searched refs:cs_connected (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/QW/server/
sv_ccmds.c 422 if (cl->state == cs_connected)
456 if (cl->state == cs_connected)
855 if (cl->state < cs_connected || cl->spectator)
sv_main.c 354 if ((cl->state == cs_connected || cl->state == cs_spawned ) && !cl->spectator)
611 if (cl->state == cs_connected) {
679 newcl->state = cs_connected;
1154 if (cl->state == cs_connected || cl->state == cs_spawned) {
1411 if (svs.clients[i].state == cs_connected ||
    [all...]
server.h 101 cs_connected, // has been assigned to a client_t, but not in game yet enumerator in enum:__anon11775
sv_user.c 65 host_client->state = cs_connected;
129 if (host_client->state != cs_connected)
179 if (host_client->state != cs_connected)
228 if (host_client->state != cs_connected)
303 if (host_client->state != cs_connected)
    [all...]
sv_send.c 638 if (client->state < cs_connected)
672 if (client->state < cs_connected)
sv_init.c 166 host_client->state = cs_connected;

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