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    Searched refs:cs_spawned (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/server/
sv_main.c 167 if (cl->state >= cs_spawned)
188 if (drop->state == cs_spawned)
354 if ((cl->state == cs_connected || cl->state == cs_spawned ) && !cl->spectator)
1154 if (cl->state == cs_connected || cl->state == cs_spawned) {
1412 svs.clients[i].state == cs_spawned )
    [all...]
sv_send.c 300 if (client->state != cs_spawned)
627 if (host_client->state != cs_spawned)
678 if (client->state != cs_spawned)
774 if (c->state == cs_spawned)
sv_user.c 62 if (host_client->state == cs_spawned)
430 if (host_client->state == cs_spawned)
433 host_client->state = cs_spawned;
791 if (client->state != cs_spawned)
852 if (client->state != cs_spawned)
981 if (i < 0 || i >= MAX_CLIENTS || svs.clients[i].state != cs_spawned ||
    [all...]
server.h 102 cs_spawned // client is fully in game enumerator in enum:__anon11775
sv_init.c 162 if (host_client->state != cs_spawned)
sv_ccmds.c 510 if (client->state != cs_spawned)
sv_ents.c 333 if (cl->state != cs_spawned)
pr_cmds.c 1063 if ( client->state == cs_spawned )

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