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    Searched refs:dDelta (Results 1 - 13 of 13) sorted by null

  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
armVCM4P10_DeblockingChroma_unsafe_s.s 65 dDelta DN D20.S8
109 ;// dDelta = (qDp1q1 >> 2 + qDq0p0 + 1)>> 1
129 VQMOVN dDelta, qDelta
130 ;// dDelta-d20
132 ;// dDelta = (OMX_U8)armClip(0, 255, q0 - delta);
134 VMIN dDelta, dDelta, dTCs
138 VMAX dDelta, dDelta, dTCs
146 ;// dP_0n = (OMX_U8)armClip(0, 255, dP_0 - dDelta);
    [all...]
armVCM4P10_DeblockingLuma_unsafe_s.s 60 dDelta DN D20.S8
146 ;// dDelta = (qDp1q1 >> 2 + qDq0p0 + 1)>> 1
157 VQMOVN dDelta, qDelta
167 ;// dDelta-d20
176 VMIN dDelta, dDelta, dTCs
178 ;// dDelta = (OMX_U8)armClip(0, 255, q0 - delta);
213 VMAX dDelta, dDelta, dTCs
218 ;// dP_0n = (OMX_U8)armClip(0, 255, dP_0 - dDelta);
    [all...]
omxVCM4P10_FilterDeblockingLuma_HorEdge_I_s.s 96 dDelta DN D20.S8
omxVCM4P10_FilterDeblockingLuma_VerEdge_I_s.s 142 dDelta DN D20.S8
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
92 texvec[2] = dDelta * k;
TextureGeneratorDistnoise.java 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
83 texvec[2] = dDelta * k;
TextureGeneratorMarble.java 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
81 texvec[2] = dDelta * k;
TextureGeneratorMusgrave.java 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
81 texvec[2] = dDelta * k / noisesize;
TextureGeneratorStucci.java 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;;
87 texvec[2] = dDelta * k;
TextureGeneratorBlend.java 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y;
140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k);
TextureGeneratorMagic.java 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
142 texvec[2] = dDelta * k;
TextureGeneratorVoronoi.java 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
99 texvec[2] = dDelta * k;
TextureGeneratorWood.java 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
94 texvec[2] = dDelta * k;

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