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    Searched refs:detachAllChildren (Results 1 - 13 of 13) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java 251 debugNode.detachAllChildren();
262 debugNode.detachAllChildren();
333 debugNode.detachAllChildren();
353 debugNode.detachAllChildren();
  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestChangeAppIcon.java 69 guiNode.detachAllChildren();
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestSaveGame.java 66 myPlayer.detachAllChildren();
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAssets.java 72 guiNode.detachAllChildren();
HelloPhysics.java 218 guiNode.detachAllChildren();
HelloPicking.java 157 guiNode.detachAllChildren();
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLeakingGL.java 79 rootNode.detachAllChildren();
  /external/skia/samplecode/
OverView.cpp 86 this->detachAllChildren();
TransitionView.cpp 88 //increate ref count of fNext so it survives detachAllChildren
90 this->detachAllChildren();
  /external/skia/include/views/
SkView.h 203 void detachAllChildren();
  /external/skia/src/views/
SkView.cpp 24 this->detachAllChildren();
603 void SkView::detachAllChildren()
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Node.java 372 * <code>detachAllChildren</code> removes all children attached to this
375 public void detachAllChildren() {
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestReadWrite.java 236 existingTerrain.detachAllChildren();

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