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    Searched refs:eye (Results 1 - 11 of 11) sorted by null

  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/
RedEyeFilter.java 29 * Red-eye removal filter applied to the image.
49 for (PointF eye : redeyes) {
50 centers[i++] = eye.x;
51 centers[i++] = eye.y;
60 for (PointF eye : redeyes) {
61 out.writeParcelable(eye, 0);
  /external/clang/test/SemaCXX/
init-priority-attr.cpp 10 int eye( void ) { return i; }; function in class:Two
  /gdk/samples/PhotoEditor/jni/
redeye.cpp 61 for (int eye = 0; eye < eye_number; eye++) {
62 jobject point_f = env->GetObjectArrayElement(redeye_positions, eye);
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselView.java 526 public void setLookAt(float[] eye, float[] at, float[] up) {
527 mController.setLookAt(eye, at, up);
carousel.rs 468 // Construct a matrix based on eye point, center and up direction. Based on the
470 static void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
472 float3 f = normalize(center - eye);
491 rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
    [all...]
CarouselController.java 715 public void setLookAt(float[] eye, float[] at, float[] up) {
716 mEye = eye;
720 mRenderScript.setLookAt(eye, at, up);
CarouselRS.java 286 public void setLookAt(float[] eye, float[] at, float[] up) {
288 mEyePoint[i] = eye[i];
292 mScript.invoke_lookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], up[0], up[1], up[2]);
    [all...]
  /frameworks/native/opengl/libagl/
primitives.cpp 136 v->fog = c->fog.fog(c, v->eye.z);
147 v->fog = c->fog.fog(c, v->eye.z);
154 v->fog = c->fog.fog(c, v->eye.z);
474 v->fog = c->fog.fog(c, v->eye.z);
882 // User clip-planes first, the clipping is always done in eye-coordinate
885 // and the fact that we need to compute the eye-coordinates of each
902 GLfixed sd = dot4(equation.v, s->eye.v);
906 const GLfixed pd = dot4(equation.v, p->eye.v);
    [all...]
vertex.cpp 112 // compute eye coordinates
114 &c->transforms.modelview.transform, &v->eye, &v->obj);
115 v->flags |= vertex_t::EYE;
124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
array.cpp 1039 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT;
    [all...]
context.h 113 EYE = 0x0040,
136 vec4_t eye; member in union:android::gl::vertex_t::__anon17325
289 vec4_t position; // position in eye space

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