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    Searched refs:fPMColor (Results 1 - 6 of 6) sorted by null

  /external/skia/src/core/
SkBlitter_ARGB32.cpp 54 fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB);
60 *value = fPMColor;
75 fColor32Proc(device, device, width, fPMColor);
84 uint32_t color = fPMColor;
162 SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA));
164 SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
177 SkARGB32_BlitBW(fDevice, mask, clip, fPMColor);
179 SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
191 uint32_t color = fPMColor;
213 uint32_t color = fPMColor;
    [all...]
SkShader.cpp 263 return SkGetPackedA32(fPMColor);
293 fPMColor = SkPackARGB32(a, r, g, b);
307 sk_memset32(span, fPMColor, count);
315 memset(alpha, SkGetPackedA32(fPMColor), count);
SkBlitter.cpp 576 fPMColor = SkPreMultiplyColor(paint.getColor());
588 sk_memset32(span, fPMColor, count);
625 unsigned a = SkGetPackedA32(fPMColor);
626 unsigned r = SkGetPackedR32(fPMColor);
627 unsigned g = SkGetPackedG32(fPMColor);
628 unsigned b = SkGetPackedB32(fPMColor);
663 fPMColor = buffer.readU32();
670 buffer.write32(fPMColor);
683 SkPMColor fPMColor;
SkCoreBlitters.h 95 SkPMColor fPMColor;
  /external/skia/src/effects/
SkColorFilters.cpp 24 fPMColor = SkPreMultiplyColor(fColor);
31 fPMColor = SkPreMultiplyColor(fColor);
63 fPMColor = SkPreMultiplyColor(fColor);
67 SkPMColor fPMColor;
81 if (SkGetPackedA32(fPMColor) == 0xFF) {
90 sk_memset32(result, fPMColor, count);
96 sk_memset16(result, SkPixel32ToPixel16(fPMColor), count);
121 if (SkGetPackedA32(fPMColor) == 0xFF) {
133 fColor32Proc(result, shader, count, fPMColor);
139 sk_memset16(result, SkPixel32ToPixel16(fPMColor), count)
    [all...]
  /external/skia/include/core/
SkColorShader.h 62 SkPMColor fPMColor; // cached after setContext()

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