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Searched
refs:fTexFBOID
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/gpu/gl/
GrGLRenderTarget.cpp
22
fTexFBOID
= desc.
fTexFBOID
;
45
GrAssert(0 != desc.
fTexFBOID
);
69
if (
fTexFBOID
) {
70
GL_CALL(DeleteFramebuffers(1, &
fTexFBOID
));
72
if (fRTFBOID && fRTFBOID !=
fTexFBOID
) {
80
fTexFBOID
= 0;
89
fTexFBOID
= 0;
GrGLRenderTarget.h
24
// set
fTexFBOID
to this value to indicate that it is multisampled but
30
GrGLuint
fTexFBOID
;
60
GrGLuint textureFBOID() const { return
fTexFBOID
; }
72
fRTFBOID ==
fTexFBOID
) {
75
} else if (kUnresolvableFBOID ==
fTexFBOID
) {
89
GrGLuint
fTexFBOID
;
GrGpuGL.cpp
500
glRTDesc.
fTexFBOID
= 0;
528
glDesc.
fTexFBOID
= GrGLRenderTarget::kUnresolvableFBOID;
786
desc->
fTexFBOID
= 0;
794
GL_CALL(GenFramebuffers(1, &desc->
fTexFBOID
));
795
if (!desc->
fTexFBOID
) {
817
desc->fRTFBOID = desc->
fTexFBOID
;
822
if (desc->fRTFBOID != desc->
fTexFBOID
) {
850
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->
fTexFBOID
));
870
if (desc->fRTFBOID != desc->
fTexFBOID
) {
873
if (desc->
fTexFBOID
) {
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all
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Completed in 279 milliseconds