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    Searched refs:fTexFBOID (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/gl/
GrGLRenderTarget.cpp 22 fTexFBOID = desc.fTexFBOID;
45 GrAssert(0 != desc.fTexFBOID);
69 if (fTexFBOID) {
70 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
72 if (fRTFBOID && fRTFBOID != fTexFBOID) {
80 fTexFBOID = 0;
89 fTexFBOID = 0;
GrGLRenderTarget.h 24 // set fTexFBOID to this value to indicate that it is multisampled but
30 GrGLuint fTexFBOID;
60 GrGLuint textureFBOID() const { return fTexFBOID; }
72 fRTFBOID == fTexFBOID) {
75 } else if (kUnresolvableFBOID == fTexFBOID) {
89 GrGLuint fTexFBOID;
GrGpuGL.cpp 500 glRTDesc.fTexFBOID = 0;
528 glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
786 desc->fTexFBOID = 0;
794 GL_CALL(GenFramebuffers(1, &desc->fTexFBOID));
795 if (!desc->fTexFBOID) {
817 desc->fRTFBOID = desc->fTexFBOID;
822 if (desc->fRTFBOID != desc->fTexFBOID) {
850 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID));
870 if (desc->fRTFBOID != desc->fTexFBOID) {
873 if (desc->fTexFBOID) {
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