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Searched
refs:freeBufferLocked
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/include/gui/
SurfaceTexture.h
257
//
freeBufferLocked
frees up the given buffer slot. If the slot has been
262
void
freeBufferLocked
(int slotIndex);
BufferQueue.h
261
//
freeBufferLocked
frees the resources (both GraphicBuffer and EGLImage)
263
void
freeBufferLocked
(int index);
/frameworks/native/libs/gui/
SurfaceTexture.cpp
304
freeBufferLocked
(mCurrentTexture);
713
void SurfaceTexture::
freeBufferLocked
(int slotIndex) {
714
ST_LOGV("
freeBufferLocked
: slotIndex=%d", slotIndex);
737
freeBufferLocked
(i);
810
freeBufferLocked
(i);
BufferQueue.cpp
830
void BufferQueue::
freeBufferLocked
(int i) {
852
freeBufferLocked
(i);
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