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    Searched refs:freeBufferLocked (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
SurfaceTexture.h 257 // freeBufferLocked frees up the given buffer slot. If the slot has been
262 void freeBufferLocked(int slotIndex);
BufferQueue.h 261 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
263 void freeBufferLocked(int index);
  /frameworks/native/libs/gui/
SurfaceTexture.cpp 304 freeBufferLocked(mCurrentTexture);
713 void SurfaceTexture::freeBufferLocked(int slotIndex) {
714 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
737 freeBufferLocked(i);
810 freeBufferLocked(i);
BufferQueue.cpp 830 void BufferQueue::freeBufferLocked(int i) {
852 freeBufferLocked(i);
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