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    Searched refs:gFragmentShader (Results 1 - 14 of 14) sorted by null

  /cts/tests/tests/opengl/libopengltest/
attach_shader_one.cpp 33 static const char gFragmentShader[] =
42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 140 static const char gFragmentShader[] =
159 return gFragmentShader;
SurfaceTextureRenderer.cpp 176 static const char gFragmentShader[] =
185 return gFragmentShader;
WarpRenderer.cpp 178 static const char gFragmentShader[] =
189 return gFragmentShader;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 140 static const char gFragmentShader[] =
159 return gFragmentShader;
SurfaceTextureRenderer.cpp 176 static const char gFragmentShader[] =
185 return gFragmentShader;
WarpRenderer.cpp 178 static const char gFragmentShader[] =
189 return gFragmentShader;
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 51 static const char gFragmentShader[] =
131 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 32 static const char gFragmentShader[] = "precision mediump float;\n"
111 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 32 static const char gFragmentShader[] = "precision mediump float;\n"
111 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 71 static const char gFragmentShader[] = "precision mediump float;\n"
144 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 71 static const char gFragmentShader[] = "precision mediump float;\n"
167 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 75 static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n"
161 gProgram = createProgram(gVertexShader, gFragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 97 static const char gFragmentShader[] =
294 GLint tex2DProgram = createProgram(gVertexShader, gFragmentShader);
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