HomeSort by relevance Sort by last modified time
    Searched refs:getRadius (Results 1 - 25 of 34) sorted by null

1 2

  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingSphere.java 92 * <code>getRadius</code> returns the radius of the bounding sphere.
96 public float getRadius() {
472 float temp_radius = sphere.getRadius();
517 float temp_radius = sphere.getRadius();
679 float rsum = getRadius() + bs.getRadius();
693 if (FastMath.abs(bb.center.x - center.x) < getRadius()
695 && FastMath.abs(bb.center.y - center.y) < getRadius()
697 && FastMath.abs(bb.center.z - center.z) < getRadius()
725 float radiusSquared = getRadius() * getRadius();
    [all...]
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
SphereCollisionShape.java 62 public float getRadius() {
CapsuleCollisionShape.java 78 public float getRadius() {
ConeCollisionShape.java 43 public float getRadius() {
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
AreaUtils.java 74 float radius = (bound.getRadius() * screenWidth) / (distance * 2);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
SphereCollisionShape.java 62 public float getRadius() {
CapsuleCollisionShape.java 81 public float getRadius() {
ConeCollisionShape.java 45 public float getRadius() {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
SmoothFilter.java 43 public int getRadius() {
OptimizedErode.java 44 public int getRadius() {
  /external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java 53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) {
SphereCollisionVolume.java 71 public float getRadius() {
102 otherRadius = sphereOther.getRadius();
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterSphereShape.java 96 public float getRadius() {
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
PointLight.java 95 public float getRadius() {
  /frameworks/base/core/java/com/android/internal/widget/multiwaveview/
PointCloud.java 54 public float getRadius() {
101 public float getRadius() {
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsVehicle.java 139 wheel.setVehicleId(vehicleId, addWheel(vehicleId, wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), tuning, wheel.isFrontWheel()));
191 wheel.setVehicleId(vehicleId, addWheel(vehicleId, wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), tuning, wheel.isFrontWheel()));
521 float radius = physicsVehicleWheel.getRadius();
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTree.java 436 bbox = new BoundingBox(bv.getCenter().clone(), sphere.getRadius(),
437 sphere.getRadius(),
438 sphere.getRadius());
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
WireSphere.java 157 updatePositions(bsph.getRadius());
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
VehicleControl.java 112 VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel());
204 float radius = physicsVehicleWheel.getRadius();
RigidBodyControl.java 122 collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 228 float r = bs.getRadius();
388 public float getRadius() {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java 134 wheel.getRestLength(), wheel.getRadius(), tuning, wheel.isFrontWheel()));
504 float radius = physicsVehicleWheel.getRadius();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Dome.java 160 public float getRadius() {
PQTorus.java 96 public float getRadius() {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArrayModifier.java 151 float radius = ((BoundingSphere) boundingVolume).getRadius();

Completed in 476 milliseconds

1 2