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    Searched refs:glClientActiveTexture (Results 1 - 25 of 84) sorted by null

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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 69 LOAD_GL_FUNC(glClientActiveTexture);
GLEScmContext.cpp 134 s_glDispatch.glClientActiveTexture(tex);
143 s_glDispatch.glClientActiveTexture(activeTexture);
GLDispatch.h 46 void (GLAPIENTRY *glClientActiveTexture) ( GLenum texture );
  /sdk/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 69 {"glClientActiveTexture", (void *)glClientActiveTexture},
gles_dispatch.h 72 glClientActiveTexture_t glClientActiveTexture;
344 glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
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gles.cpp 301 void glClientActiveTexture(GLenum texture)
303 getDispatch()->glClientActiveTexture(texture);
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  /external/quake/quake/src/WinQuake/
glquake.h 333 #define glClientActiveTexture(...) do { glClientActiveTexture(__VA_ARGS__); GLCHECK("glClientActiveTexture");} while(0)
gl_rsurf.cpp 460 glClientActiveTexture(GL_TEXTURE1);
466 glClientActiveTexture(GL_TEXTURE0);
595 glClientActiveTexture(GL_TEXTURE1);
601 glClientActiveTexture(GL_TEXTURE0);
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  /gdk/samples/quake/jni/
glquake.h 333 #define glClientActiveTexture(...) do { glClientActiveTexture(__VA_ARGS__); GLCHECK("glClientActiveTexture");} while(0)
gl_rsurf.cpp 460 glClientActiveTexture(GL_TEXTURE1);
466 glClientActiveTexture(GL_TEXTURE0);
595 glClientActiveTexture(GL_TEXTURE1);
601 glClientActiveTexture(GL_TEXTURE0);
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  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 61 glClientActiveTexture = 35;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 339 s_gl.glClientActiveTexture(GL_TEXTURE0);
GLDispatch.h 72 glClientActiveTexture_t glClientActiveTexture;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 125 public void glClientActiveTexture(int texture) {
126 mgl.glClientActiveTexture(texture);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 12 void glClientActiveTexture ( GLenum texture )
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLCanvasImpl.java 161 gl.glClientActiveTexture(GL11.GL_TEXTURE1);
163 gl.glClientActiveTexture(GL11.GL_TEXTURE0);
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 349 // C function void glClientActiveTexture ( GLenum texture )
351 public static native void glClientActiveTexture(
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GLErrorWrapper.java 136 public void glClientActiveTexture(int texture) {
138 mgl.glClientActiveTexture(texture);
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 315 void glClientActiveTexture(
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLStub.java 83 public void glClientActiveTexture(
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 111 public void glClientActiveTexture(int texture) {
112 ((GL10)mGL).glClientActiveTexture(texture);
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 141 void (GLAPIENTRY *GLDispatch::glClientActiveTexture)(GLenum) = NULL;
394 LOAD_GL_FUNC(glClientActiveTexture);
  /development/ndk/platforms/android-4/include/GLES/
gl.h 644 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
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  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 163 // C function void glClientActiveTexture ( GLenum texture )
165 public native void glClientActiveTexture(
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  /frameworks/native/opengl/include/GLES/
gl.h 644 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
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