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Searched
refs:glDepthMask
(Results
1 - 25
of
123
) sorted by null
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5
/external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc
45
glDepthMask
,
/frameworks/rs/driver/
rsdProgramStore.cpp
172
RSD_CALL_GL(
glDepthMask
, ps->mHal.state.depthWriteEnable);
180
RSD_CALL_GL(
glDepthMask
, false);
/external/skia/src/gpu/android/
GrGLCreateNativeInterface_android.cpp
44
interface->fDepthMask =
glDepthMask
;
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp
86
LOAD_GL_FUNC(
glDepthMask
);
GLDispatch.h
63
void (GLAPIENTRY *
glDepthMask
) (GLboolean flag);
/sdk/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h
83
{"
glDepthMask
", (void *)
glDepthMask
},
gles_dispatch.h
86
glDepthMask_t
glDepthMask
;
358
glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval =
glDepthMask
;
glDepthMask
= f; return retval;}
[
all
...]
/external/quake/quake/src/QW/client/
gl_rlight.c
154
glDepthMask
(0);
172
glDepthMask
(1);
/external/quake/quake/src/WinQuake/
gl_rlight.cpp
157
glDepthMask
(0);
175
glDepthMask
(1);
glquake.h
347
#define
glDepthMask
(...) do {
glDepthMask
(__VA_ARGS__); GLCHECK("
glDepthMask
");} while(0)
/gdk/samples/quake/jni/
gl_rlight.cpp
157
glDepthMask
(0);
175
glDepthMask
(1);
glquake.h
347
#define
glDepthMask
(...) do {
glDepthMask
(__VA_ARGS__); GLCHECK("
glDepthMask
");} while(0)
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerState.java
76
lastSetter.put(Function.
glDepthMask
.getNumber(), null);
105
case
glDepthMask
:
/external/skia/src/gpu/ios/
GrGLDefaultInterface_iOS.cpp
44
interface->fDepthMask =
glDepthMask
;
/external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp
61
interface->fDepthMask =
glDepthMask
;
/external/skia/src/gpu/win/
GrGLCreateNativeInterface_win.cpp
51
interface->fDepthMask =
glDepthMask
;
/frameworks/native/opengl/libs/GLES_trace/
gltrace.proto
100
glDepthMask
= 74;
/sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h
86
glDepthMask_t
glDepthMask
;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java
153
//glClear(GL_DEPTH_BUFFER_BIT) seems to not work when
glDepthMask
is false
158
glDepthMask
(true);
274
glDepthMask
(true);
277
glDepthMask
(false);
[
all
...]
/external/skia/src/gpu/mac/
GrGLCreateNativeInterface_mac.cpp
74
interface->fDepthMask =
glDepthMask
;
/packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java
193
mGL.
glDepthMask
(true);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java
188
public void
glDepthMask
(boolean flag) {
189
mgl.
glDepthMask
(flag);
/frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec
24
void
glDepthMask
( GLboolean flag )
GLES20.spec
36
void
glDepthMask
( GLboolean flag )
/external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp
278
::
glDepthMask
(GL_TRUE);
299
::
glDepthMask
(depthMask);
584
::
glDepthMask
(flag);
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all
...]
Completed in 1715 milliseconds
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