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  /frameworks/native/opengl/tests/finish/
finish.cpp 109 glFinish();
111 printf("glFinish() time = %llu us\n", (t-now)/1000);
123 glFinish();
125 printf("glFinish() time = %llu us\n", (t-now)/1000);
138 glFinish();
140 printf("glFinish() time = %llu us\n", (t-now)/1000);
153 glFinish();
155 printf("glFinish() time = %llu us\n", (t-now)/1000);
170 glFinish();
172 printf("glFinish() time = %llu us\n", (t-now)/1000)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h 61 void (*glFinish)(void);
SDL_atarigl.c 169 this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish");
176 /* We need either glFinish (OSMesa) or glFlush (TinyGL) */
177 if ((this->gl_data->glFinish == NULL) &&
358 if (this->gl_data->glFinish) {
359 this->gl_data->glFinish();
364 this->gl_data->glFinish();
382 this->gl_data->glFinish = glFinish;
532 if (this->gl_data->glFinish == NULL)
    [all...]
  /sdk/emulator/opengl/system/GLESv1/
gl.cpp 111 glFinish();
  /sdk/emulator/opengl/system/GLESv2/
gl2.cpp 108 glFinish();
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 90 mTimer.start("glFinish");
91 GLES20.glFinish();
92 mTimer.stop("glFinish");
127 GLES20.glFinish();
GLFrame.java 147 timer.start("glFinish " + message);
148 GLES20.glFinish();
149 timer.stop("glFinish " + message);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 207 glFinish();
225 glFinish();
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger.tests/src/com/android/ide/eclipse/gldebugger/
MessageQueueTest.java 65 builder.setFunction(Function.glFinish);
102 builder.setFunction(Function.glFinish);
  /external/skia/src/gpu/android/
GrGLCreateNativeInterface_android.cpp 51 interface->fFinish = glFinish;
  /sdk/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.cpp 85 ctx->glFinish();
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 95 LOAD_GL_FUNC(glFinish);
  /sdk/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 91 {"glFinish", (void *)glFinish},
  /external/quake/quake/src/QW/client/
gl_rmisc.c 459 glFinish ();
468 glFinish ();
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 459 glFinish ();
468 glFinish ();
glquake.h 355 #define glFinish(...) do { glFinish(__VA_ARGS__); GLCHECK("glFinish");} while(0)
  /gdk/samples/quake/jni/
gl_rmisc.cpp 459 glFinish ();
468 glFinish ();
glquake.h 355 #define glFinish(...) do { glFinish(__VA_ARGS__); GLCHECK("glFinish");} while(0)
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 182 GLES20.glFinish();
  /external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp 71 interface->fFinish = glFinish;
  /external/skia/src/gpu/win/
GrGLCreateNativeInterface_win.cpp 58 interface->fFinish = glFinish;
  /frameworks/native/opengl/tests/filter/
filter.cpp 184 glFinish();
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 142 glFinish = 116;
  /sdk/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.cpp 84 ctx->glFinish();
  /sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h 94 glFinish_t glFinish;

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