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  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h 62 void (*glFlush)(void);
SDL_atarigl.c 170 this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush");
176 /* We need either glFinish (OSMesa) or glFlush (TinyGL) */
178 (this->gl_data->glFlush == NULL)) {
360 } else if (this->gl_data->glFlush) {
361 this->gl_data->glFlush();
383 this->gl_data->glFlush = glFlush;
  /external/skia/src/gpu/android/
GrGLCreateNativeInterface_android.cpp 52 interface->fFlush = glFlush;
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 96 LOAD_GL_FUNC(glFlush);
GLDispatch.h 73 void (GLAPIENTRY *glFlush) (void);
  /sdk/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 92 {"glFlush", (void *)glFlush},
gles_dispatch.h 95 glFlush_t glFlush;
367 glFlush_t set_glFlush(glFlush_t f) { glFlush_t retval = glFlush; glFlush = f; return retval;}
    [all...]
  /external/quake/quake/src/WinQuake/
glquake.h 356 #define glFlush(...) do { glFlush(__VA_ARGS__); GLCHECK("glFlush");} while(0)
gl_vidlinux.cpp 361 glFlush();
  /gdk/samples/quake/jni/
glquake.h 356 #define glFlush(...) do { glFlush(__VA_ARGS__); GLCHECK("glFlush");} while(0)
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 203 glFlush();
gl_vidlinux.c 352 glFlush();
gl_vidlinux_svga.c 382 glFlush();
gl_vidlinux_x11.c 576 glFlush();
gl_vidlinuxglx.c 524 glFlush();
  /external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp 72 interface->fFlush = glFlush;
  /external/skia/src/gpu/win/
GrGLCreateNativeInterface_win.cpp 59 interface->fFlush = glFlush;
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 143 glFlush = 117;
  /external/qemu/distrib/sdl-1.2.12/src/video/dc/
SDL_dcvideo.c 346 DEF(glFlush),
  /sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.h 95 glFlush_t glFlush;
  /external/skia/src/gpu/mac/
GrGLCreateNativeInterface_mac.cpp 86 interface->fFlush = glFlush;
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 317 ::glFlush();
646 ::glFlush();
853 // FIXME: remove the two glFlush calls when the driver bug is fixed, i.e.,
856 ::glFlush();
862 ::glFlush();
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 228 public void glFlush() {
229 mgl.glFlush();
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 34 void glFlush ( void )
GLES20.spec 47 void glFlush ( void )

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